Lizardfolk Spirit Shaman
Female Lizardfolk Spirit Shaman 5
LN Medium Humanoid (Reptilian)
Listen +9, Spot +9
21 (+4 Armor, +2 Dex, +5 Natural), Touch 12, Flat-footed 19
56 (7 HD)
Claw (x2) +7 (1d4+2) and Bite +4 (1d4+1) or
Mwk Handaxe +7 (1d6+2/x3) and Bite +4 (1d4+1)Ranged +1 Shortbow
Def Options Blessing of the Spirits
Combat gear +1 Shortbow
, Mwk Handaxe
3rd Level 3/day (DC 15) -- summon nature's ally III
2nd Level 5/day (DC 14) -- bull's strength
1st Level 7/day (DC 13) -- magic fang, cure light wounds, entangle
0 Level 6/day (DC 12) -- cure minor wounds, flare, resistance
Str 14, Dex 14, Con 16, Int 8, Wis 18, Cha 14
Alertness, Craft Wondrous Item, Multiattack, Weapon Focus (Claw)
Balance +8, Concentration +6, Jump +7, Knowledge (Geography) +0, Knowledge (Local) +0, Knowledge (Nature) +1, Listen +9, Spot +9, Survival +6, Swim +8
combat gear plus Amulet of Health +2, Ring of Wisdom +2, +1 Studded Leather Armor
Spirit Guide (Scorpion)
Wild Empathy (Ex):
As the druid ability.
Chastise Spirits (Su):
Chastising spirits is a standard action that deals 5d6 damage to all spirits within 30 feet of the shaman. The affected spirits get a Will save (DC 17) for half damage. When using this ability against incorporeal creatures, a spirit shaman does not have to roll the normal 50% miss chance -- the effect hits the spirits automatically. A spirit shaman can use this ability 5 times per day.
Detect Spirits (Sp):
At will, the spirit shaman can use detect spirits
as a spell-like ability. It functions just like detect undead
except it detects creatures that are considered spirits.
Blessing of the Spirits (Sp):
Performing the rite requires 10 minutes; the spirit shaman can only ward herself with this ability and cannot perform the rite for anyone else. The blessing functions just like protection from evil
, except it protects agains spirits and lasts until it is dismissed or dispelled. If this ability is dispelled, the spirit shaman can recreate it simply by taking 10 minutes to do so.
Follow the Guide (Su):
If a spirit shaman is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She only gets this one extra chance to succeed on her saving throw.