Lizardfolk Spirit Shaman
Female Lizardfolk Spirit Shaman 6
LN Medium Humanoid (Reptilian)
Listen +9, Spot +9
21 (+4 Armor, +2 Dex, +5 Natural), Touch 12, Flat-footed 19
59 (8 HD)
Claw (x2) +8 (1d4+2) and Bite +5 (1d4+1) or
+8 (1d6+3/x3) and Bite +5 (1d4+1)Ranged +1 Flaming Shortbow
+8 (1d6+1+1d6 fire/x3)
Def Options Blessing of the Spirits
Special Actions fly
for 50 minutes (Feathered +1 Studded Leather Armor), Hold Breath
Combat gear +1 Flaming Shortbow
, +1 Handaxe
3rd Level 4/day (DC 15) -- summon nature's ally III
2nd Level 6/day (DC 14) -- bull's strength, barkskin
1st Level 7/day (DC 13) -- magic fang, cure light wounds, entangle
0 Level 6/day (DC 12) -- cure minor wounds, flare, resistance
Str 14, Dex 14, Con 16, Int 8, Wis 19, Cha 14
Alertness, Craft Magic Arms and Armor, Multiattack, Weapon Focus (Claw)
Balance +8, Concentration +7, Jump +7, Knowledge (Geography) +0, Knowledge (Local) +0, Knowledge (Nature) +2, Listen +9, Spot +9, Survival +7, Swim +8
combat gear plus +1 Feathered Studded Leather Armor, Ring of Wisdom +2, Amulet of Health +2, Ring of Resistance +2
Spirit Guide (Scorpion)
Wild Empathy (Ex):
As the druid ability.
Chastise Spirits (Su):
Chastising spirits is a standard action that deals 5d6 damage to all spirits within 30 feet of the shaman. The affected spirits get a Will save (DC 17) for half damage. When using this ability against incorporeal creatures, a spirit shaman does not have to roll the normal 50% miss chance -- the effect hits the spirits automatically. A spirit shaman can use this ability 5 times per day.
Detect Spirits (Sp):
At will, the spirit shaman can use detect spirits
as a spell-like ability. It functions just like detect undead
except it detects creatures that are considered spirits.
Blessing of the Spirits (Sp):
Performing the rite requires 10 minutes; the spirit shaman can only ward herself with this ability and cannot perform the rite for anyone else. The blessing functions just like protection from evil
, except it protects agains spirits and lasts until it is dismissed or dispelled. If this ability is dispelled, the spirit shaman can recreate it simply by taking 10 minutes to do so.
Follow the Guide (Su):
If a spirit shaman is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She only gets this one extra chance to succeed on her saving throw.
Ghost Warrior (Su):
A spirit shaman confers the ghost touch special ability to any weapon she holds for as long as she holds it. She also becomes resistant to the touch attacks of incorporeal creatures, and may use her normal AC against any touch attack delivered by an incorporeal creature.