Arachnoid Rust Monster
Male Arachnoid Rust Monster
NE Medium Aberration
Init +5;
Senses Darkvision, Scent; Listen +7, Spot +13
AC 21, touch 15, flat-footed 16
hp 27 (5 HD)
Immune Mind-Affecting effects
Fort +2,
Ref +6,
Will +5
Speed 40-ft, climb 20 ft
Melee antenna +3 touch (0 dmg plus rust)
bite -2 (1d6 plus poison)
Base Atk +3;
Grp +3
Special Actions Rust (DC 17)
Poison (DC 13, 1d4/1d4 Str)
Abilities Str 10, Dex 21, Con 13, Int --, Wis 13, Cha 8
SQ Darkvision, immunity to all mind-affecting effects, scent
Feats Alertness, Track
Skills Climb +11, Hide +9, Jump +6, Listen +7, Spot +13
Rust (Ex): A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.