Scarred Spear Initiate (Dagger Guild)
Female Human Warmage 1
LN Medium Humanoid
Init +2;
Senses Listen -1, Spot -1
Languages Common, Dwarven
AC 17 (+2 Dex, +4 armor, +1 shield), Touch 12, Flat-footed 15
hp 7 (1 HD)
Fort +1,
Ref +2,
Will +1
Speed 30 feet
Ranged Mwk Light Crossbow +2 (1d8) or Spell +3
Melee Mwk Shortspear +1 (1d6) or Spell +0
Base Atk +0;
Grp +0
Combat gear Mwk Light Crossbow, Mwk Shortspear, Potions of
Cure Light Wounds (x2), 10 bolts
Spells known 1st (4/day, DC 13) --
Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Shocking Grasp, True Strike
0 (5/day, DC 12) --
Acid Splash, Disrupt Undead, Light, Ray of Frost
Abilities Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 15
Feats Combat Casting, Weapon Focus (ray)
Skills Concentration +5 (+9 casting defensively), Intimidate +4, Knowledge (arcana) +5, Knowledge (history) +3, Listen -1, Spellcraft +5, Spot -1
Possessions combat gear plus Chain Shirt, Buckler, 4 pp, 9 gp.
Armored mage (light): As long as she is wearing light armor or wielding light shields, the Scarred Spear Warmage does not suffer an arcane spell failure chance with her warmage spells.
Warmage edge: Whenever a warmage casts a spell that deals hit point damage, she adds her Intelligence bonus (if any) to the amount of damage dealt.
Height 5'2;
Weight 130 lbs.;
Hair Red;
Skin Freckled;
Age 22;
Patron Deity St. Cuthbert,