Young Scarred Spear Warmage (Dagger Guild)
Female Human Warmage 4
LN Medium Humanoid
Listen -1, Spot -1
17 (+2 Dex, +4 armor, +1 shield), Touch 12, Flat-footed 15
20 (4 HD)
Mwk Light Crossbow +4 (1d8) or Spell +5Melee
Mwk Shortspear +3 (1d6) or Spell +2
Point Blank Shot
Mwk Light Crossbow, Mwk Shortspear, Potion of Cure Moderate Wounds
(x2), Potion of Barkskin +2
, Potion of Eagle's Splendor
2nd (4/day, DC 15) -- Blades of Fire, Continual Flame, Fire Trap, Fireburst, Flaming Sphere, Ice Knife, Melf's Acid Arrow, Pyrotechnics, Scorching Ray, Shatter, Sonic Blast, Whirling Blade
1st (7/day, DC 14) -- Accuracy, Burning Hands, Chill Touch, Fist of Stone, Hail of Stone, Magic Missile, Lesser Orb of Acid, Lesser Orb of Cold, Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Shocking Grasp, True Strike
0 (6/day, DC 13) -- Acid Splash, Disrupt Undead, Light, Ray of Frost
Str 10, Dex 14, Con 12, Int 13, Wis 8, Cha 16
Combat Casting, Point Blank Shot, Weapon Focus (ray)
Concentration +8 (+12 casting defensively), Intimidate +7, Knowledge (arcana) +6, Knowledge (history) +6, Listen -1, Spellcraft +10, Spot -1
combat gear plus Cloak of Resistance +1
, 34 pp, 9 gp.
: The warmage has added Sonic Blast
to her list of spells known.
Armored mage (light)
: As long as she is wearing light armor or wielding light shields, the Scarred Spear Warmage does not suffer an arcane spell failure chance with her warmage spells.
: Whenever a warmage casts a spell that deals hit point damage, she adds her Intelligence bonus (if any) to the amount of damage dealt.