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Seasoned Adventurer

Male Human Barbarian 2/Fighter 4/Horizon Walker 2/Ranger 1/Rogue 3/Wizard [Transmuter] 3
N Medium Humanoid (Human)
Init +1; Senses darkvision 60 ft.; Listen +14, Spot +7
Languages Common, Orc, Undercommon

AC 17, touch 11, flat-footed 16; +1 Dex, +6 armor
hp 111 (15 HD)
Immune fatigue
Fort +18, Ref +9, Will +7 +1 vs. traps

Speed 40 ft. (8 squares)
Melee +2 ghost touch mighty cleaving falchion +18/+13/+8 (2d4+15/15-20) or unarmed strike +15/+10/+5 (1d3+9)
Ranged throwing axe +13/+8 (1d6+5; 10 ft./x5)
Base Atk +12; Grp +17
Atk Options Cleave (mighty), Power Attack, rage 1/day, sneak attack +2d6
Special Actions sudden shift 1/day
Combat gear scroll of blur, 5 potions of cure light wounds, potion of protection from arrows (10/magic), wand of cure moderate wounds (7 charges), flask of acid, 2 flasks of alchemist's fire, 2 throwing axes
Spells prepared Transmuter (CL 3; DC 11 + spell level)
~ 2nd - blur; cat's grace
~ 1st - enlarge person, shield, true strike; feather fall
~ 0 - arcane mark, detect magic (2), mending; mage hand
Barred Schools: Evocation, Necromancy.

Abilities Str 20, Dex 13, Con 16, Int 12, Wis 8, Cha 10
SQ terrain mastery (desert, underground), trapfinding, wild empathy +1
Feats Cleave, Diehard, Endurance, Improved Critical (falchion), Improved Initiative, Improved Unarmed Strike, Iron Will, Power Attack, Scribe Scroll, Track, Weapon Focus (falchion), Weapon Specialization (falchion)
Skills Balance +3, Bluff +8, Climb +13, Concentration +11, Diplomacy +2, Disguise +0 (+2 in character), Escape Artist +9, Intimidate +14, Jump +17, Knowledge (geography) +9, Listen +14, Search +7, Speak Language (undercommon), Spot +7, Survival +7 (+9 avoiding becoming lost and natural hazards and when following tracks), Tumble +9, Use Magic Device +6, Use Rope +1 (+3 binding)
Possessions combat gear plus +3 light fortification studded leather armor, amulet of health +2, cloak of resistance +1, gauntlets of ogre power +2, spellbook, adventurer's kit, explorer's outfit, 39 gp
Spellbook as above plus:
1st - endure elements, Nystul's magic aura
0 - all except barred
Evasion (Ex): If the seasoned adventurer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. If helpless, the seasoned adventurer does not gain this benefit.
Fatigue Immunity (Ex): The seasoned adventurer is immune to effects that would fatigue him. Effects that would exhaust him instead fatigue him (he is not immune to these effects).
Favored Enemy (Human) (Ex): The seasoned adventurer gets a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when used against human opponents, and also gets a +2 bonus on weapon damage rolls against humans.
Rage (Ex): Once per day, the seasoned adventurer can rage as a free action on his turn. His statistics change as follows:

AC 15, touch 9, flat-footed 14
hp 141
Fort +20, Will +9

Melee +2 ghost touch mighty cleaving falchion +20/+15/+10 (2d4+18/15-20) or unarmed strike +17/+12/+7 (1d3+11)
Ranged throwing axe +13/+8 (1d6+7; 10 ft./x5)
Grp +19

Str 24, Con 20
Skills Climb +15, Jump +19

While raging, the seasoned adventurer cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger, or spell completion to function. He may use all his feats except for Scribe Scroll. His rage lasts for up to 8 rounds. He may prematurely end his rage. At the end of the rage, the seasoned adventurer loses the rage modifiers, but does not become fatigued (see fatigue immunity, above).
Sudden Shift (Sp): Once per day, the seasoned adventurer can activate this ability as an immediate action. While active, the seasoned adventurer gains a climb, fly, or swim speed equal to his land speed. If he activates this ability during his turn, it lasts until the end of that turn, otherwise it lasts until the end of his next turn.
*I would assume average maneuverability on the fly speed.
Trap Sense (Ex): The seasoned adventurer receives a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.
Uncanny Dodge (Ex): The seasoned adventurer retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
Height 6' 4"; Weight 210 lbs.; Age 28; Patron Deity Olidammara,

CR 15

Encounter Treasure

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Race keywords: Human
Class keywords: Barbarian, Fighter, Horizon Walker, Ranger, Rogue, Transmuter, Wizard, Wizard, Transmuter
Sourcebooks: Dungeon Master's Guide, Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

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