Gravetouched Ghoulish Pirate
Male Gravetouched Ghoul Warrior 2
CE Medium Undead
Init +2;
Senses darkvision 60 ft.; Listen +0, Spot +0
Auras evil (moderate)
Languages Common
AC 17, touch 12, flat-footed 15
hp 30 (3 HD)
Immune undead traits
Resist turn resistance +2
Fort +5,
Ref +3,
Will +2
Speed 30 ft. (6 squares)
Melee mwk scimitar +7 melee (1d6+1/18-20) and bite +3 (1d6+1)
or handaxe +1/-3 (1d6+1/x3) and bite +3 (1d6+1)
or bite +5 (1d6+1) and 2 claws +3 (1d4+1)
Base Atk +3;
Grp +5
Atk Options ghoul fever (bite), paralysis (bite or claw), Power Attack
Abilities Str 15, Dex 15, Con -, Int 12, Wis 13, Cha 10
Feats Multiattack, Power Attack, Toughness, Weapon Focus(Longsword)
Skills Listen +0, Profession (Sailor) +3, Spot +0, Swim +4, Use Rope +4
Possessions studded leather armor, light wooden shield
Ghoul Fever (Su): Disease - bite, DC 11 Fortitude save, incubation period 1 day, damage 1d3 Con and 1d3 Dex.
An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight.
Paralysis (Ex): Victems hit by a gravetouched ghoul's bite or claw attack must make a successful DC 11 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis.
Undead Traits: Immunity to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects (including death from massive damage), critical hits, nonlethal damage, ability drain, physical ability damage, energy drain, fatigue and exhaustion, any effect that requires a Fortitude save (unless it affects objects or undead specifically).
Healed by negative energy, harmed by positive energy, not affected by
raise dead or
reincarnate. Uses Charisma modifier for Concentration checks. Destroyed at 0 hp.