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Celestial Tiger

Tiger
NG Large Magical Beast (extraplanar)
Init +2; Senses Darkvision 60, Low-light Vision, Scent; Listen +3, Spot +3

AC 14 (-1 size, +2 Dex, +3 natural), touch 12, flat-footed 16
hp 45 (6 HD); DR 5/magic
SR 11
Resist Acid, Cold and Electricity 5
Fort +8, Ref +7, Will +3
Speed 40
Melee 2 Claws +9 (1d8+6) and Bite +4 (2d6+3)
Space/Reach 10 ft./5 ft.
Base Atk +4; Grp +14
Atk Options Smite Evil 1/day (+6 damage)

Abilities Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 6
SQ Hide: In areas of tall grass or heavy undergrowth, a tiger gains a further +4 racial bonus on Hide checks.
Feats Alertness, Improved Natural Attack (bite), Improved Natural Attack (claw)
Skills Balance +6, Hide +3, Listen +3, Move Silently +9, Spot +3, Swim +11
Pounce: If a tiger charges a foe, it can make a full attack, including two rake attacks.
Improved Grab: To use this ability, a tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, the lion establishes a hold and can rake.
Rake: Attack bonus +9, damage 1d8+3.

CR 5

Encounter Treasure

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Race keywords: Celestial, Celestial, Tiger, Tiger, Tiger, Celestial
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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