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Celestial Polar Bear

Polar Bear
NG Large Magical Beast (extraplanar)
Init +1; Senses Darkvision 60, Low-light Vision, Scent; Listen +5, Spot +7

AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
hp 68 (8 HD); DR 5/magic
SR 13
Resist Acid, Cold and Electricity 10
Fort +10, Ref +7, Will +3
Speed 40, swim 30
Melee 2 Claws +13 (1d8+8) and Bite +8 (2d6+4)
Space/Reach 10 ft./5 ft.
Base Atk +6; Grp +18
Atk Options Smite Evil 1/day (+8 damage)

Abilities Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6
SQ Hide: A polar bear gains a +12 racial bonus on Hide checks in snowy areas.
Swim: A polar bear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A polar bear can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Feats Endurance, Run, Track
Skills Hide -2, Listen +5, Spot +7, Swim +16
Improved Grab: To use this ability, a polar bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

CR 6

Encounter Treasure

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Race keywords: Celestial, Celestial, Polar Bear, Polar Bear, Polar Bear, Celestial
Class keywords:
Sourcebooks: Monster Manual

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