Drow Paladin of Freedom
Drow Paladin of Freedom 12
CG Medium Humanoid (Elf)
darkvision 120 ft.; Listen +9, Spot +9
good (overwhelming), resolve (10 ft./+4 morale)
Common, Elven, Undercommon
22, touch 12, flat-footed 20; +1 Dex, +7 armor, +3 shield, +1 deflection
70 (12 HD)
compulsion effects, disease;
+2 racial bonus on Will saves against spells and spell-like abilities
30 ft. (6 squares)
Melee +2 longsword
longbow +14/+9/+4 (1d8/x3; 100 ft./x10; 20 arrows)
smite evil 3/day (+4/+12)
lay on hands (48/day), turn undead 7/day (+6/2d6+13, 9th)
Combat gear potions of cure light wounds
Spells prepared Paladin of Freedom
~ 3rd - daylight, magic circle against evil
~ 2nd - bull's strength, resist energy
~ 1st - bless weapon, cure light wounds
~ At will - detect evil
~ 1/day - dancing lights, darkness, faerie fire
~ 3/week - remove disease
Str 16, Dex 13, Con 10, Int 10, Wis 14, Cha 18
code of conduct, divine grace, divine health, drow traits, passive search (5 ft./secret or concealed doors)
Improved Critical (longsword), Improved Initiative, Iron Will, Lightning Reflexes, Weapon Focus (longsword)
(ACP -1) Bluff +14, Knowledge (religion) +10, Listen +9, Sense Motive +12, Spot +9
combat gear plus +2 mithral breastplate, +1 mithral heavy shield, +2 adamantine longsword, ring of protection +1, cloak of charisma +2
, holy symbol (silver), flasks of holy water (2)
Aura of Resolve (Su):
The paladin of freedom is immune to compulsion effects. Each ally within 10 feet of the paladin of freedom gains a +4 morale bonus on saving throws against compulsion effects.
Code of Conduct:
A paladin of freedom must be of chaotic good alignment and loses all class abilities if she ever willingly commits an evil act. Additionally, a paladin of freedom's code requires that she respect individual liberty, help those in need (provided they do not use the help for lawful or evil ends), and punish those who threaten or curtail personal liberty.
Divine Grace (Su):
The paladin of freedom adds her Charisma modifier to all of her saving throws.
Divine Health (Ex):
The paladin of freedom is immune to all diseases, including supernatural and otherwise magical diseases.
Drow have a +2 racial bonus on Listen, Search, and Spot checks.
Lay on Hands (Su):
The paladin of freedom can heal wounds (her own or those of others) by touch. Each day she can heal a total of 48 hit points of damage. The paladin of freedom may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.
Light Blindness (Ex):
Abrupt exposure to bright light (such as sunlight or a daylight
spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Passive Search (Ex):
Drow who pass within 5 feet of a secret or concealed door are entitled to a Search check to find it as if actively searching the area.
Smite Evil (Su):
Three times per day, the paladin of freedom may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (+4) to her attack roll and deals 12 extra points of damage. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but that use of the ability is still used up for that day.
Turn Undead (Su):
The paladin of freedom has the supernatural ability to turn undead. She may use this ability 7 times per day. She turns undead as a 9th-level cleric would.