Female Demon (Succubus) Paladin
LG Medium Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Darkvision 60-ft; Listen +27, Spot +25
Common, Abyssal, Elven, tongues
, telepathy 100-ft
29, touch 11, flat-footed 28
245 (26 HD); 10/cold iron or good
Electricity, poison, all diseases;
acid 10, cold 10, fire 10
20, Fly 35
Melee +5 Holy Avenger
claw +28 (1d6+5) or
2 claws +28 (1d6+5)
energy drain, spells, spell-like abilities, summon tanar'ri, smite evil 5/day and turn undead 15/day
Combat gear +5 Holy Avenger, +1 scale mail, +3 buckler
(CL 10th, +25 melee touch, +21 ranged touch)
4th (DC 19) - break enchantment, cure serious wounds, mark of justice, neutralize poison
3rd (DC 18) - cure moderate wounds, discern lies, greater magic weapon, magic circle against evil
2nd (DC 17) - eagle's splendor, remove paralysis, shield other, undetectable alignment
1st (DC 16) - cure light wounds, detect undead, divine favor, lesser restoration, protection from evil
At will (DC 26) - charm monster
At will (DC 25) - suggestion
At will (DC 24) - detect thoughts
At will - detect evil, detect good, ethereal jaunt
(self plus 50 pounds of objects only), polymorph
(humanoid form only, no limit on duration), greater teleport
(self plus 50 pounds of objects only)
Str 20, Dex 12, Con 19, Int 22, Wis 20, Cha 35
divine health, remove disease (5/week), lay on hands, divine grace and special mount
Combat Reflexes, Diehard, Endurance, Improved Overrun, Iron Will, Lightning Reflexes, Persuasive, Power Attack, Skill Focus (Escape Artist)
Bluff +27, Concentration +31, Diplomacy +37, Disguise +23, Escape Artist +14, Handle Animal +37, Heal +33, Hide +9, Intimidate +26, Knowledge (Religion) +16, Listen +27, Move Silently +11, Ride +28, Search +17, Sense Motive +33, Spot +25, Survival +17, Use Rope +11
combat gear plus +1 scale mail, +3 buckler, ring of spell turning, ring of minor electricity resistance, mantle of spell resistance, potion of cure light wounds, potion of nondetection, potion of hide from animals
, 22 pp, 16 gp, 3 sp, 14 cp, 8655 gp in other assets.
Energy Drain (Su):
Drains energy from a mortal she lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, she must start a grapple, which provokes an attack of opportunity. Fssi's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from her. The victim must succeed on a DC25 Will save to negate the effect of the suggestion. The DC is 25 for the Fortitude save to remove a negative level.
Summon Tanar'ri (Sp):
Once per day she can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Smite Evil (Su):
May attempt to smite evil with one normal melee attack. She adds +12 to her attack roll and deals 20 extra points of damage. If she accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Turn Undead (Su):
Turns undead as a level 17 cleric.
Can communicate telepathically with creatures within 100 feet that speak Abyssal. She cannot speak otherwise.
Has a permanent tongues ability (as the spell, caster level 12th). She usually uses verbal communication with mortals.
Detect Evil (Sp):
Can detect evil at will, as the spell of the same name.
Aura of Courage (Su):
Is immune to fear (magical or otherwise). Allies within 10 feet of her gain a +4 morale bonus on saving throws against fear effects.
Divine Health (Su):
Is immune to all diseases, including magical diseases such as mummy rot and lycanthropy.
Remove Disease (Su):
Can produce a remove disease effect, as the spell, five times per week.
Aura of Good (Ex):
Aura of good (see the detect good spell) is equal to that of a level 20 cleric.
Lay on Hands (Su):
Can cure 240 hit points of wounds per day.
Divine Grace (Su):
Gains a +12 bonus on saving throws.
Special Mount (Sp):
Once per day, as a full-round action, she may magically call her mount from the celestial realms in which it resides. This ability is the equivalent of a level 6 spell. The mount immediately appears adjacent to the paladin and remains for 40 hours; it may be dismissed at any time as a free action.