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Mercenary Wizard

Elf Wizard (Evoker) 1
CG Medium Humanoid (Elf)
Init +2; Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc

AC 12, touch 12, flat-footed 10
hp 3 (1 HD)
Immune sleep effects
Fort +1, Ref +2, Will +3 +2 v. Enchantment effects

Speed 30 ft. (6 squares)
Ranged mwk shortbow +3 (1d6/x3; 60 ft./x10; 20 arrows)
Melee quarterstaff -1 (1d6-1)
Base Atk +0; Grp -1
Atk Options share spells
Combat gear wand of magic missile (CL 1, 40 charges)
Spells prepared Evoker (CL 1, +2 ranged touch, DC 12 + spell level, *Spell Focus (evocation)):
~ 1st - burning hands*, shield; magic missile*
~ 0 - detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion

Abilities Str 8, Dex 15, Con 12, Int 15, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Scribe Scroll, Spell Focus (evocation)
Skills Concentration +5, Knowledge (arcana) +6, Knowledge (the planes) +6, Listen +8, Search +4, Spellcraft +6, Spot +5
Possessions combat gear plus spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 1st - mage armor, obscuring mist; 0 - all except barred.

CR 1

Encounter Treasure

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Race keywords: Elf
Class keywords: Evoker, Wizard, Wizard, Evoker
Sourcebooks: Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

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