Mercenary Wizard
Elf Wizard (Evoker) 1
CG Medium Humanoid (Elf)
Init +2;
Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc
AC 12, touch 12, flat-footed 10
hp 3 (1 HD)
Immune sleep effects
Fort +1,
Ref +2,
Will +3
+2 v. Enchantment effects
Speed 30 ft. (6 squares)
Ranged mwk shortbow +3 (1d6/x3; 60 ft./x10; 20 arrows)
Melee quarterstaff -1 (1d6-1)
Base Atk +0;
Grp -1
Atk Options share spells
Combat gear wand of magic missile (CL 1, 40 charges)
Spells prepared Evoker (CL 1, +2 ranged touch, DC 12 + spell level, *Spell Focus (evocation)):
~ 1st -
burning hands*, shield; magic missile*
~ 0 -
detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion
Abilities Str 8, Dex 15, Con 12, Int 15, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Scribe Scroll, Spell Focus (evocation)
Skills Concentration +5, Knowledge (arcana) +6, Knowledge (the planes) +6, Listen +8, Search +4, Spellcraft +6, Spot +5
Possessions combat gear plus spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 1st -
mage armor, obscuring mist; 0 - all except barred.