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Ferret of Legend

Ferret Monster of Legend
N Tiny Outsider (augmented animal, native)
Init +9; Senses low-light vision, scent; Listen +2, Spot +4
Languages -

AC 22, touch 17, flat-footed 17; +2 size, +5 Dex, +5 natural
hp 7 (1 HD); DR 10/magic
SR 10
Fort +10, Ref +10, Will +5
Speed 20 ft./x4, climb 20 ft.
Melee bite +7 (1d3+1)
Space/Reach 2-1/2 ft./0 ft.
Base Atk +0; Grp -7
Atk Options attach
Special Actions breath weapon (15 ft. cone, 3d6 lightning, DC 15 half, recharge 1d4 rds)

Abilities Str 13, Dex 21, Con 20, Int 4, Wis 14, Cha 9
Feats Agile, Improved Initiative [B; MoL], Weapon Finesse (bite) [B]
Skills Balance +12, Climb +10, Hide +11, Listen +2, Move Silently +8, Spot +4
Attach (Ex): If a ferret of legend hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 17.
An attached ferret of legend can be struck with a weapon or grappled itself. To remove an attached ferret of legend through grappling, the opponent must achieve a pin against the creature.

CR 1/2

Encounter Treasure

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Race keywords: Ferret
Class keywords:
Sourcebooks: Monster Manual errata, Monster Manual II

— Contributed by Guild Lieutenant Guildmaster

 

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