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Wand Wielder

Human Wizard 5
CN Medium humanoid (human)
Init +2; Senses Listen +3, Spot +3
Languages Common, Draconic, empathic link (familiar, 1 mile), Gnome, speak with familiar

AC 12, touch 12, flat-footed 10; (+2 Dex)
hp 20 (5 HD)
Fort +2, Ref +3, Will +5
Speed 30 ft. (6 squares)
Melee wand of vampiric touch +4 (touch; 2d6; 1 charge)
Base Atk +2; Grp +1
Atk Options familiar (deliver touch spells, share spells)
Combat gear potion of cure light wounds, wand of vampiric touch (CL 5, 50 charges)
Spells prepared Wizard (CL 5; DC 12 + spell level):
. . . 3rd - lightning bolt, vampiric touch
. . . 2nd - ghoul touch (2), invisibility
. . . 1st - burning hands, mage armor, shield, shocking grasp
. . . 0 - arcane mark, detect magic, disrupt undead, mage hand

Abilities Str 8, Dex 15, Con 12, Int 15, Wis 13, Cha 10
SQ familiar (toad)
Feats Alertness (familiar), Craft Wand, Legendary Artisan, Scribe Scroll, Two-Weapon Fighting, Weapon Finesse
Skills Concentration +9, Craft (arcane trappings) +10, Knowledge (arcana) +10, Listen +3, Spellcraft +10, Spot +3, Use Magic Device +4
Possessions combat gear plus dagger, standard adventurer's kit, spell component pouch, 10 gp
Spellbook spells prepared and all cantrips plus:
. . . 2nd - alter self, touch of idiocy
. . . 1st - disguise self, true strike, unseen servant
Legendary Artisan This feat reduces the base cost to craft magical items by 25%.
Strategies and Tactics
If possible, the wand wielder should prepare for battle by casting invisibility (including his familiar in the effect), mage armor, and finally shield. Then he can get the drop on the party by using his familiar to deliver a ghoul touch to the party tank. The familiar ceases to be invisible once it moves more than 5 feet from the wizard, but (hopefully), the group will still be caught more or less flat-footed.

The toad has an AC of 18 (touch 15, flat-footed 17) and a +9 attack bonus to deliver a touch spell (+2 base, +1 Dex, +4 size, +2 invisible) - and target of the spell doesn't apply Dex to their touch AC - so basically size bonuses only. It must enter the target's space to do so, but doesn't provoke an attack of opportunity if the target is flat-footed (leaving after delivering the spell is another story).

Hopefully his wand of vampiric touch will be enough to keep him alive - otherwise he may need to make a tactical retreat and quaff his potion of cure light wounds.

CR 5

Encounter Treasure

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Race keywords: Human
Class keywords: Wizard
Sourcebooks: Dungeon Master's Guide, Eberron Campaign Setting, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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