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Flying Battle Shark

Winged Warbeast Shark
N Medium Magical Beast (aquatic, augmented animal)
Init +4; Senses blindsense 30 ft. (underwater), keen scent; Listen +8, Spot +7
Languages -

AC 17, touch 14, flat-footed 13; +4 Dex, +3 natural
hp 30 (4 HD)
Fort +7, Ref +8, Will +4
Speed swim 70 ft. (14 squares), fly 90 ft. (perfect)
Melee bite +7 (1d6+4)
Base Atk +3; Grp +6

Abilities Str 17, Dex 19, Con 16, Int 1, Wis 16, Cha 2
SQ combative mount
Feats Alertness, Weapon Finesse
Skills Listen +8, Spot +7, Swim +11
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile
Combative Mount (Ex): A rider on a trained flying warshark gets a +2 circumstance bonus on all Ride checks. A trained flying warshark is proficient with light, medium, and heavy barding.
Carrying Capacity: A light load for a flying warshark is up to 129 pounds; a medium load, 130-258 pounds; and a heavy load, 259-387 pounds. A flying warshark can drag 1,935 pounds. A flying warshark cannot fly while carrying more than a light load.

CR 3

Encounter Treasure

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Race keywords: Flying Shark, Shark, Shark, Flying, Shark, Warbeast, Warbeast Shark
Class keywords:
Sourcebooks: Monster Manual, Monster Manual II, Savage Species

— Contributed by Guild Lieutenant Guildmaster

 

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