DM Tools

No Prep Time, No Problem!
 
 
 

Mercenary Wizard, 2nd Level

Elf Wizard (Evoker) 2
CG Medium Humanoid (Elf)
Init +2; Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc

AC 13, touch 12, flat-footed 11; +2 Dex, +1 armor
hp 7 (2 HD)
Immune sleep effects
Fort +1, Ref +2, Will +4 +2 v. Enchantment effects

Speed 30 ft. (6 squares)
Ranged mwk shortbow +4 (1d6/x3; 60 ft./x10; 20 arrows)
Melee quarterstaff +0 (1d6-1)
Base Atk +1; Grp +0
Atk Options share spells
Combat gear wand of magic missile (CL 1, 50 charges)
Spells prepared Evoker (CL 2, +3 ranged touch, DC 12 + spell level, *Spell Focus (evocation)):
~ 1st - burning hands*, shield; magic missile* (2)
~ 0 - detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion

Abilities Str 8, Dex 15, Con 12, Int 15, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Scribe Scroll, Spell Focus (evocation)
Skills Concentration +6, Knowledge (arcana) +7, Knowledge (the planes) +7, Listen +8, Search +4, Spellcraft +9, Spot +5, Survival +1 (+3 on other planes)
Possessions combat gear plus bracers of armor +1, spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 1st - grease, mage armor, obscuring mist, ray of enfeeblement; 0 - all except barred.

CR 2

Encounter Treasure

Show / Hide Random Traits

 

Race keywords: Elf
Class keywords: Evoker, Wizard, Wizard, Evoker
Sourcebooks: Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information