Mercenary Fighter, 3rd Level
Dwarf Fighter 3
LG Medium Humanoid (Dwarf)
darkvision 60 ft.; Listen +1, Spot +1
22, touch 11, flat-footed 21; +1 Dex, +8 armor, +3 shield
25 (3 HD)
+2 vs. Spells, Spell-Like Abilities, and Poison
20 ft. (4 squares); relentless
mwk dwarven waraxe +7 (1d10+2/x3)Ranged
mwk composite shortbow (+2 pull) +5 (1d6+2/x3; 70 ft./x10; 20 arrows)
racial hatred +1 (orc, goblinoid)
giantfoe +4, stability
Str 15, Dex 13, Con 16, Int 10, Wis 12, Cha 6
stonecunning (intuit depth, passive search (10 ft./stonework), trapfinding (stone)), weapon familiarity (dwarven)
Endurance, Iron Will, Shield Specialization (heavy), Weapon Focus (dwarven waraxe)
(ACP -5) Appraise +0 (+2 stone/metal/weapons, +4 metal weapons), Craft (weaponsmithing) +6 (+8 metal weapons), Intimidate +4, Listen +1, Search +0 (+2 stonework), Spot +1
mwk full plate armor, mwk heavy steel shield, standard adventurer's kit, 54 gp
Racial Hatred (Ex):
Dwarves receive a +1 racial bonus on attack rolls against creatures with the orc or goblinoid subtype.
Dwarves receive a +4 dodge bonus to AC against creatures of the giant type.
Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).