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Mercenary Healer, 3rd Level

Human Cleric (Pelor) 3
NG Medium Humanoid (Human)
Init -1; Senses Listen +2, Spot +2
Auras good (faint)
Languages Common

AC 17, touch 9, flat-footed 17; -1 Dex, +8 armor
hp 16 (3 HD)
Fort +4, Ref 0, Will +5
Speed 20 ft. (4 squares) in full plate; base 30 ft.
Melee mwk longspear +5 (1d8+3/x3; 10 ft. reach)
Ranged light crossbow +1 (1d8/19-20; 80 ft./x10; 20 bolts)
Base Atk +2; Grp +4
Special Actions spontaneous casting (cure spells), turn undead 4/day (+1, 2d6+4, 3rd; greater turning 1/day; Divine Ward, Sacred Healing)
Combat gear potions of cure moderate wounds (2), wand of cure light wounds (CL 1, 50 charges)
Spells prepared Cleric (CL 3 (4 casting healing spells); DC 12 + spell level)
~ 2nd - silence, sound burst; cure moderate wounds
~ 1st - divine favor, magic weapon, protection from evil; cure light wounds
~ 0 - detect magic (2), detect poison, light
Domains Healing, Sun

Abilities Str 13, Dex 8, Con 12, Int 10, Wis 15, Cha 13
Feats Combat Casting, Divine Ward, Sacred Healing
Skills (ACP -5) Concentration +6 (+10 casting defensively), Diplomacy +6, Heal +7, Knowledge (religion) +3, Listen +2, Spot +2
Possessions combat gear plus mwk full plate armor, spell component pouch, standard adventurer's kit, wooden holy symbol (Pelor), 12 gp

Patron Deity Pelor,

CR 3

Encounter Treasure

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Race keywords: Human
Class keywords: Cleric, Cleric (Pelor)
Sourcebooks: Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

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