Mercenary Fighter, 4th Level
Dwarf Fighter 4
LG Medium Humanoid (Dwarf)
Init +2;
Senses darkvision 60 ft.; Listen +1, Spot +1
Languages Common, Dwarven
AC 22, touch 11, flat-footed 21; Dodge (+1 Dex, +8 armor, +3 shield)
hp 34 (4 HD)
Fort +8,
Ref +3,
Will +5
+2 vs. Spells, Spell-Like Abilities, and Poison
Speed 20 ft. (4 squares); relentless
Melee mwk dwarven waraxe +9 (1d10+3/x3)
Ranged mwk composite shortbow (+2 pull) +6 (1d6+2/x3; 70 ft./x10; 20 arrows)
Base Atk +4;
Grp +7
Atk Options racial hatred +1 (orc, goblinoid)
Def Options Dodge, giantfoe +4, stability
Abilities Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 6
SQ stonecunning (intuit depth, passive search (10 ft./stonework), trapfinding (stone)), weapon familiarity (dwarven)
Feats Dodge, Endurance, Iron Will, Shield Specialization (heavy), Weapon Focus (dwarven waraxe)
Skills (ACP -5) Appraise +0 (+2 stone/metal/weapons, +4 metal weapons), Craft (weaponsmithing) +7 (+9 metal weapons), Intimidate +5, Listen +1, Search +0 (+2 stonework), Spot +1
Possessions cloak of resistance +1, mwk full plate armor, mwk heavy steel shield, standard adventurer's kit, 54 gp
Racial Hatred (Ex): Dwarves receive a +1 racial bonus on attack rolls against creatures with the orc or goblinoid subtype.
Giantfoe (Ex): Dwarves receive a +4 dodge bonus to AC against creatures of the giant type.
Stability (Ex): Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).