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Mercenary Trapfinder, 4th Level

Halfling Rogue 4
N Small Humanoid (Halfling)
Init +4; Senses Listen +11, Spot +9
Languages Common, Goblin, Halfling

AC 19, touch 15, flat-footed 15; trap sense +1, uncanny dodge (+1 size, +4 Dex, +4 armor)
hp 18 (4 HD)
Resist evasion
Fort +3, Ref +9, Will +4 +2 vs. Fear effects, trap sense +1

Speed 20 ft. (4 squares)
Ranged mwk light crossbow +9 (1d6/19-20; 80 ft./x10; 20 bolts)
Melee mwk morningstar +3 (1d6-2)
Base Atk +3; Grp -3
Atk Options +1 atk with thrown weapons and slings, Point Blank Shot, Precise Shot, sneak attack +2d6
Def Options evasion, trap sense +1, uncanny dodge
Combat gear elixir of hiding

Abilities Str 6, Dex 18, Con 12, Int 13, Wis 14, Cha 10
SQ trapfinding
Feats Point Blank Shot, Precise Shot
Skills Climb +7, Disable Device +8, Hide +15, Jump -6, Listen +11, Move Silently +13, Open Lock +11, Search +8 (+13 finding secret doors, traps, and concealed items), Spot +9, Tumble +11
Possessions combat gear plus goggles of minute seeing, mithral chain shirt, standard adventurer's kit, thieves' tools, 10 gp

CR 4

Encounter Treasure

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Race keywords: Halfling
Class keywords: Rogue
Sourcebooks: Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

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