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Mercenary Wizard, 4th Level

Elf Wizard (Evoker) 4
CG Medium Humanoid (Elf)
Init +2; Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc

AC 13, touch 12, flat-footed 11; +2 Dex, +1 armor
hp 14 (4 HD)
Immune sleep effects
Fort +3, Ref +4, Will +6 +2 v. Enchantment effects

Speed 30 ft. (6 squares)
Ranged mwk shortbow +5 (1d6/x3; 60 ft./x10; 20 arrows)
Melee mwk quarterstaff +2 (1d6-1)
Base Atk +2; Grp +1
Atk Options familiar (deliver touch spells, share spells)
Combat gear wand of magic missile (CL 1, 50 charges)
Spells prepared Evoker (CL 4, +4 ranged touch, DC 13 + spell level, Spell Focus* (evocation, necromancy)):
~ 2nd - false life, glitterdust, web; scorching ray
~ 1st - burning hands*, mage armor, shield; magic missile* (2)
~ 0 - detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion

Abilities Str 8, Dex 15, Con 12, Int 16, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Scribe Scroll, Spell Focus (evocation), Spell Focus (necromancy)
Skills Concentration +8, Decipher Script +4, Knowledge (arcana) +10, Knowledge (the planes) +10, Listen +8, Search +4, Spellcraft +12, Spot +5, Survival +1 (+3 on other planes)
Possessions combat gear plus bracers of armor +1, cloak of resistance +1, spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 2nd - knock; 1st - grease, obscuring mist, ray of enfeeblement; 0 - all except barred.

CR 4

Encounter Treasure

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Race keywords: Elf
Class keywords: Evoker, Wizard, Wizard, Evoker
Sourcebooks: Player's Handbook, Player's Handbook II

— Contributed by Guild Lieutenant Guildmaster

 

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