Mercenary Wizard, 4th Level
Elf Wizard (Evoker) 4
CG Medium Humanoid (Elf)
Init +2;
Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc
AC 13, touch 12, flat-footed 11; +2 Dex, +1 armor
hp 14 (4 HD)
Immune sleep effects
Fort +3,
Ref +4,
Will +6
+2 v. Enchantment effects
Speed 30 ft. (6 squares)
Ranged mwk shortbow +5 (1d6/x3; 60 ft./x10; 20 arrows)
Melee mwk quarterstaff +2 (1d6-1)
Base Atk +2;
Grp +1
Atk Options familiar (deliver touch spells, share spells)
Combat gear wand of magic missile (CL 1, 50 charges)
Spells prepared Evoker (CL 4, +4 ranged touch, DC 13 + spell level, Spell Focus* (evocation, necromancy)):
~ 2nd -
false life, glitterdust, web; scorching ray
~ 1st -
burning hands*, mage armor, shield; magic missile* (2)
~ 0 -
detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion
Abilities Str 8, Dex 15, Con 12, Int 16, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Scribe Scroll, Spell Focus (evocation), Spell Focus (necromancy)
Skills Concentration +8, Decipher Script +4, Knowledge (arcana) +10, Knowledge (the planes) +10, Listen +8, Search +4, Spellcraft +12, Spot +5, Survival +1 (+3 on other planes)
Possessions combat gear plus
bracers of armor +1, cloak of resistance +1, spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 2nd -
knock; 1st -
grease, obscuring mist, ray of enfeeblement; 0 - all except barred.