Mercenary Fighter, 6th Level
Dwarf Fighter 6
LG Medium Humanoid (Dwarf)
darkvision 60 ft.; Listen +1, Spot +1
23, touch 14, flat-footed 22; Dodge (+1 Dex, +9 armor, +3 shield)
54 (6 HD)
+2 vs. Spells, Spell-Like Abilities, and Poison
20 ft. (4 squares); relentless
Melee +1 dwarven waraxe
mwk composite shortbow (+3 pull) +8/+3 (1d6+3/x3; 70 ft./x10; 20 arrows)
racial hatred +1 (orc, goblinoid)
Dodge, giantfoe +4, Shield Ward, stability
Combat gear potion of cure light wounds
Str 16, Dex 13, Con 16, Int 10, Wis 12, Cha 6
stonecunning (intuit depth, passive search (10 ft./stonework), trapfinding (stone)), weapon familiarity (dwarven)
Dodge, Endurance, Iron Will, Shield Specialization (heavy), Shield Ward, Toughness, Weapon Focus (dwarven waraxe)
(ACP -5) Appraise +0 (+2 stone/metal/weapons, +4 metal weapons), Craft (weaponsmithing) +9 (+11 metal weapons), Intimidate +7, Listen +1, Search +0 (+2 stonework), Spot +1
combat gear plus +1 full plate armor
, mwk heavy steel shield, standard adventurer's kit, 54 gp
Racial Hatred (Ex):
Dwarves receive a +1 racial bonus on attack rolls against creatures with the orc or goblinoid subtype.
Dwarves receive a +4 dodge bonus to AC against creatures of the giant type.
Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).