Mercenary Wizard, 7th Level
Elf Wizard (Evoker) 7
CG Medium Humanoid (Elf)
Init +2;
Senses low-light vision; Listen +8, Spot +5
Languages Common, Draconic, Elven, empathic link (familiar, 1 mile), Orc, speak with familiar
AC 14, touch 12, flat-footed 12; +2 Dex, +2 armor
hp 24 (7 HD)
Immune sleep effects
Fort +4,
Ref +5,
Will +7
+2 v. Enchantment effects
Speed 30 ft. (6 squares)
Ranged mwk shortbow +6 (1d6/x3; 60 ft./x10; 20 arrows)
Melee mwk quarterstaff +3 (1d6-1)
Base Atk +3;
Grp +2
Atk Options familiar (deliver touch spells, share spells)
Combat gear wand of magic missile (CL 5, 50 charges)
Spells prepared Evoker (CL 7, +5 ranged touch, DC 13 + spell level, Spell Focus* (evocation, necromancy)):
~ 4th -
greater invisibility; ice storm
~ 3rd -
haste (2),
magic circle against evil; fireball*
~ 2nd -
false life, glitterdust, knock, web; scorching ray
~ 1st -
burning hands*, mage armor, ray of enfeeblement, shield; magic missile* (2)
~ 0 -
detect magic, light; ray of frost*
Prohibited Schools Enchantment and Illusion
Abilities Str 8, Dex 15, Con 12, Int 16, Wis 12, Cha 10
SQ familiar (bat), passive search (5 ft./secret or concealed doors)
Feats Alertness (familiar), Craft Wand, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (necromancy)
Skills Concentration +11, Decipher Script +7, Knowledge (arcana) +13, Knowledge (the planes) +13, Listen +8, Search +4, Spellcraft +18, Spot +5, Survival +1 (+3 on other planes)
Possessions combat gear plus
bracers of armor +2, cloak of resistance +1, spell component pouch, spellbook, standard adventurer's kit, 4 gp
Spellbook spells prepared plus: 3rd -
tongues; 1st -
grease, obscuring mist; 0 - all except barred.