Cleric of Ehlonna
Elf Cleric 1
NG Medium Humanoid (elf)
Init +2;
Senses low-light vision; Listen +4, Spot +4
Auras good (faint)
Languages elven, common
AC 16, touch 12, flat-footed 14; (+2 Dex, +4 armor)
hp 4 (1 HD)
Immune sleep
Fort +2,
Ref +2,
Will +4
+2 vs. Enchantments
Speed 30 ft. (6 squares)
Ranged mwk composite longbow +4 (1d8/x3; 110 ft./x10; 20 arrows)
Melee mwk longsword +1 (1d8/19-20)
Base Atk +0;
Grp +0
Special Actions turn undead 5/day (+2, 2d6+3, 1st), spontaneous casting (cure spells)
Spells prepared Cleric (CL 1 (2 casting Good spells), DC 12 + spell level):
. . . 1st -
bless, calm animals, obscuring mist
. . . 0 -
create water, detect magic, light
Domains: Animal, Good
Spell-Like Abilities (CL 1): 1/day -
speak with animals
Abilities Str 10, Dex 15, Con 10, Int 8, Wis 15, Cha 14
SQ elf traits, passive searching (5 ft.; secret or concealed doors)
Feats Weapon Focus (longbow)
Skills Heal +3, Knowledge (nature) +2, Listen +4, Search +1, Spot +4
Possessions mwk chainshirt, silver holy symbol (Ehlonna)
Patron Deity Ehlonna,