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Celestial Badger (Summon Monster I)

CG Small Magical Beast (Augmented Animal, Extraplanar)
Init +3; Senses Darkvision 60', Low-Light Vision, Scent; Listen +3, Spot +3
Languages Celestial

AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
hp 6 (1 HD)
SR 6
Resist Acid 5, Cold 5, Electricity 5
Fort +4, Ref +5, Will +1
Speed 30 ft, burrow 10 ft
Melee 2 Claws +4 (1d2-1)
Bite -1 (1d3-1)
Base Atk +0; Grp -5
Atk Options Rage, Smite Evil (1/day)
Smite Evil (1/day): make a normal melee attack to deal 1 point extra damage against an evil foe.

Abilities Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6
SQ Rage: A badger that takes damage in combat flies into a beserk rage on its next turn, clawing and biting madly until either it or its opponet is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: A badger has a +4 racial bonus on Escape Artist checks.
Feats Track, Weapon Finesse
Skills Escape Artist +7, Listen +3, Spot +3

CR 1/2

Encounter Treasure

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Race keywords: Badger, Badger, Celestial, Celestial, Celestial Badger
Class keywords: Summon Monster I
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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