Fiendish Dire Rat (Summon Monster I)
Dire Rat
LE Small Magical Beast (Augmented Animal, Extraplanar)
Init +3;
Senses Darkvision 60', Low-light vision, Scent; Listen +4, Spot +4
Languages Infernal
AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 11
hp 5 (1 HD)
SR 6
Resist Cold 5, Fire 5
Fort +3,
Ref +5,
Will +3
Speed 40ft, Climb 20ft
Melee Bite +4 (1d4 plus disease)
Base Atk +0;
Grp -4
Atk Options Smite good (1/day), Disease
Disease: Filth Fever - bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Smite Good (1/day): make a normal melee attack to deal 1 point extra damage against a good foe.
Abilities Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4
Feats Alertness, Weapon Finesse
Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Skills: +8 racial bonus on Swim checks, +8 racial bonus on Climb checks, and can always choose to take 10 on Climb checks, even when rushed or threatened. They use their Dexterity modifier for Climb and Swim checks.