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Fiendish Dire Rat (Summon Monster I)

Dire Rat
LE Small Magical Beast (Augmented Animal, Extraplanar)
Init +3; Senses Darkvision 60', Low-light vision, Scent; Listen +4, Spot +4
Languages Infernal

AC 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 11
hp 5 (1 HD)
SR 6
Resist Cold 5, Fire 5
Fort +3, Ref +5, Will +3
Speed 40ft, Climb 20ft
Melee Bite +4 (1d4 plus disease)
Base Atk +0; Grp -4
Atk Options Smite good (1/day), Disease
Disease: Filth Fever - bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Smite Good (1/day): make a normal melee attack to deal 1 point extra damage against a good foe.

Abilities Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4
Feats Alertness, Weapon Finesse
Skills Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Skills: +8 racial bonus on Swim checks, +8 racial bonus on Climb checks, and can always choose to take 10 on Climb checks, even when rushed or threatened. They use their Dexterity modifier for Climb and Swim checks.

CR 1/2

Encounter Treasure

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Race keywords: Dire Rat, Dire Rat, Fiendish, Fiendish, Fiendish, Dire Rat
Class keywords: Summon Monster I
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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