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Fiendish Medium Monstrous Centipede (Summon Monster I)

Centipede
NE Medium Magical Beast (Augmented Vermin, Extraplanar)
Init +2; Senses Darkvision 60'; Listen +0, Spot +4
Languages Infernal or Abyssal (choose one)

AC 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
hp 4 (1 HD)
SR 6
Resist Cold 5, Fire 5
Fort +2, Ref +2, Will 0
Speed 40 ft, climb 40 ft
Melee Bite +2 (1d6-1 plus poison)
Base Atk +0; Grp -1
Atk Options Smite Good (1/day), Poison
Poison: Fortitude DC 10, damage 1d3 Dex. The save DC is Constitution-based.

Smite Good (1/day): make a normal melee attack to deal 1 point extra damage against a good foe.

Abilities Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2
SQ Vermin Traits: Note that a fiendish vermin (by virtue of gaining the fiendish template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.
Feats Weapon Finesse
Skills Climb 10, Hide 10, Listen +0, Spot +4
Skills: +4 racial bonus on Spot checks, +8 racial bonus on Climb and Hide checks, and can choose to use their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.

CR 1/2

Encounter Treasure

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Race keywords: Centipede, Fiendish, Fiendish, Fiendish Centipede, Fiendish Monstrous Centipede, Monstrous Centipede
Class keywords: Summon Monster I
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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