Fiendish Medium Monstrous Centipede (Summon Monster I)
NE Medium Magical Beast (Augmented Vermin, Extraplanar)
Darkvision 60'; Listen +0, Spot +4
Infernal or Abyssal (choose one)
14 (+2 Dex, +2 natural), touch 12, flat-footed 12
4 (1 HD)
Cold 5, Fire 5
40 ft, climb 40 ft
Bite +2 (1d6-1 plus poison)
Smite Good (1/day), Poison
: Fortitude DC 10, damage 1d3 Dex. The save DC is Constitution-based.
(1/day): make a normal melee attack to deal 1 point extra damage against a good foe.
Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2
SQ Vermin Traits
: Note that a fiendish vermin (by virtue of gaining the fiendish template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.
Climb 10, Hide 10, Listen +0, Spot +4
: +4 racial bonus on Spot checks, +8 racial bonus on Climb and Hide checks, and can choose to use their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.