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Fiendish Snake, Small Viper (Summon Monster I)

Snake
CE Small Magical Beast (Augmented Animal, Extraplanar)
Init +3; Senses Darkvision 60', Scent; Listen +7, Spot +7
Languages Abyssal or Infernal (choose one)

AC 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
hp 4 (1 HD)
SR 6
Resist Cold 5, Fire 5
Fort +2, Ref +5, Will +1
Speed 20 ft, climb 20 ft, swim 20 ft.
Melee Bite +4 (1d2-2 plus poison)
Base Atk +0; Grp -6
Atk Options Smite evil (1/day), Poison

Abilities Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2
Feats Weapon Finesse
Skills Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Poison: Fortitude DC 10, damage 1d6 Con. The save DC is Constitution-based.
Smite Good (1/day): make a normal melee attack to deal 2 points extra damage against a good foe. Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Blance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or their Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming provided it swims in a straight line.

CR 1/2

Encounter Treasure

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Race keywords: Fiendish, Fiendish, Snake, Fiendish, Viper, Snake, Snake, Fiendish, Viper, Viper, Fiendish
Class keywords: Summon Monster I
Sourcebooks: Monster Manual

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