Celestial Giant Bee (Summon Monster II)
LG Medium Magical Beast (Augmented Vermin, Extraplanar)
Darkvision 60'; Listen +1, Spot +5
14 (+2 Dex, +2 natural), touch 12, flat-footed 12
13 (3 HD)
Acid 5, Cold 5, Electricity 5
20 ft, fly 80 ft (good)
Sting +2 (1d4 plus poison)
Smite Evil (1/day), Poison
(1/day): make a normal melee attack to deal 3 points extra damage against an evil foe.
: Injury - Fortitude DC 11, damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully sting another creature pulls away, leaving its stinger in the creature. The bee then dies.
Str 11, Dex 14, Con 11, Int 3, Wis 12, Cha 9
SQ Vermin Traits
: Note that a celestian vermin (by virtue of gaining the celestial template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.
Listen +1, Spot +5, Survival +1*
: +4 racial bonus on Spot checks. *+4 racial bonus on Survival checks to orient themselves.