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Air Goblin Sorcerer

Air Goblin Sorcerer 6
NE Small Humanoid (Goblinoid)
Init +3; Senses Darkvision 60 ft.; Listen +3, Spot +3
Languages Common, Goblin

AC 14 (+3 Dex, +1 armor), touch 13, flat-footed 11
hp 24 (6 HD)
Immune drowning, suffocation, attacks that require inhalation
Fort +3, Ref +5, Will +6
Speed 30 ft.
Ranged mwk light crossbow +7 (1d6)
Melee morningstar +3 (1d6-1)
Base Atk +3; Grp -2
Special Actions Energy Substitution (Electricity), Energy Admixture (Electricity)
Combat gear potion of cure light wounds, potion of Eagle's splendor
Spells known (CL 6th):
3rd (DC 17, 4/day) - fly
2nd (DC 16, 6/day) - gust of wind, Melf's acid arrow
1st (DC 15, 7/day) - expeditious retreat, lesser orb of electricity, magic missle, shield
0 (DC 14, 6/day) - acid splash, dancing lights, daze, detect magic, flare, mage hand, touch of fatigue

Abilities Str 8 Dex 16 Con 12 Int 8 Wis 13 Cha 18
SQ Air Goblin Traits, Breathless
Feats Alertness, Energy Admixture (Electricity), Energy Substitution (Electricity), Improved Familiar
Skills Concentration +4, Knowledge (Arcana) +2, Listen +3, Spellcraft +2, Spot +3
Possessions combat gear plus comabt gear plus cloak of Charisma +2, bracers of armor +1, morningstar, mwk light crossbow, spell component pouch

CR 6

Encounter Treasure

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Race keywords: Air, Air Goblin, Air, Goblin, Goblin, Goblin, Air
Class keywords: Sorcerer
Sourcebooks: Complete Arcane, Dungeon Master's Guide, Monster Manual, Player's Handbook, Player's Handbook II, Unearthed Arcana

— Contributed by Guild Lieutenant Guildmaster

 

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