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Fiendish Umber Hulk

Fiendish Umber Hulk
CE Large Aberration (extraplanar)
Init +1; Senses darkvision 60 ft, tremorsense 60 ft; Listen +0, Spot +0
Auras Confusing Gaze (30 ft, DC 15)
Languages Terran

AC 18, touch 10, flat-footed 17
hp 71 (8 HD); DR 5/magic
SR 13
Resist cold 10, fire 10
Fort +8, Ref +3, Will +6
Speed 20 ft, burrow 20 ft
Melee claws +11/+11 (2d4+6) bite +9 (2d8+3)
Space/Reach 10 ft / 10 ft
Base Atk +6; Grp +16
Special Actions confusing gaze (DC 15), smite good (1/day, +8)

Abilities Str 23, Dex 13, Con 19, Int 11, Wis 11, Cha 13
SQ darkvision, tremorsense
Feats Great Fortitude, Multiattack, Toughness
Skills Climb +12, Listen +0, Spot +0
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.

Tremorsense (Ex): Umber hulks can automatically sense the location of anything within 60 feet that is in contact with the ground.

CR 8

Encounter Treasure

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Race keywords: Fiendish, Fiendish, Umber Hulk, Umber Hulk, Umber Hulk, Fiendish
Class keywords:
Sourcebooks: Monster Manual

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