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Cleric of Eadro

Merfolk Cleric 1
N Medium Humanoid (Aquatic)
Init +2; Senses Low-Light Vision; Heal+4, Heal+4
Languages Common, Aquan

AC 16, touch 12, flat-footed 14; +2 Dex, +4 armor
hp 9 (1 HD)
Fort +2, Ref +2, Will +4
Speed 5 ft., Swim 50 ft.
Melee mwk spear +4 (1d8+3)
Ranged mwk spear +4 (1d8+2)
Base Atk +0; Grp +2
Special Actions turn undead 6/day, rebuke water creatures/turn fire creatures 6/day
Spells prepared (CL 1st):
1st (DC 13) - bless, obscuring mist, shield of faith
0 (DC 12) - create water, detect magic, read magic
Spell-Like Abilities Speak With Animals 1/day

Abilities Str 14 Dex 15 Con 10 Int 10 Wis 15 Cha 16
SQ Amphibious, Animal Domain, Water Domain
Feats Weapon Focus (Spear)
Skills Heal+4, Religion (nature) +2, Swim +4
Possessions Mwk chain shirt, mwk spear

CR 1

Encounter Treasure

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Race keywords: Merfolk
Class keywords: Cleric, Cleric (Eadro)
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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