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Elite Assassin (Dagger Guild)

Female Human Rogue 5 / Assassin 7
NE Medium Humanoid
Init +4; Senses Listen -1, Spot -1
Languages Common, Undercommon

AC 24 (Dex, Amulet Nat Armor +1, +2 Buckler, +1 Mithral Shirt), Flatfooted 24, Touch 15
hp 57 (12 HD)
Fort +4, Ref +13, Will +2 +1 Reflex vs Traps, +3 vs Poison

Speed 30 feet
Melee +13/+8 +1 Rapier (1d6+1)
+13/+8 +1 Returning Dagger (1d4+1)
Ranged +13 +1 Returning Dagger (1d4+1)
Base Atk +8; Grp +8
Atk Options Improved Feint, Sneak Attack +7d6, Spring Attack
Def Options Uncanny Dodge, Trap Sense, Dodge, Mobility, Combat Expertise
Special Actions Death Attack DC 19
Combat gear +1 Returning Dagger (8,302 gp), +1 Rapier (2,320 gp), +1 Mithral Shirt (2,100 gp), +2 Buckler (4,165 gp), Amulet of Natural Armor +1 (2,000 gp), Ring of Protection +1 (2,000 gp), Wand of Mirror Image (CL 3rd) (Charges: 8) (720 gp), Potion of Cure Serious Wounds (750 gp), Scrolls of Gaseous Form (CL 5th) (375 gp) and Blinding Color Surge (CL 3rd) (150 gp).
Spells known Assassin Spells known:
3rd (2/day, DC 15) -- False Life, Nondetection, Wraithstrike
2nd (4/day, DC 14) -- Absorb Weapon, Deep Slumber, Ice Knife, Spider Climb
1st (4/day, DC 13) -- Critical Strike, Disguise Self, Distract Assailant, Insightful Feint

Abilities Str 10, Dex 19, Con 12, Int 14, Wis 8, Cha 14
Feats Combat Expertise, Dodge, Improved Feint, Mobility, Spring Attack, Weapon Finesse
Skills Balance +11, Bluff +17, Climb +6, Disable Device +19, Disguise +6, Hide +12, Jump +8, Listen -1, Move Silently +12, Open Lock +21, Search +17, Spot -1, Tumble +21, Use Magic Device +17
Possessions combat gear plus Coin: 18 gp, Thieves` tools, Masterwork (100 gp), Gloves of Dexterity +2 (4,000 gp)
Poison Use, Trapfinding, Evasion, Trap Sense, Uncanny Dodge, Improved Uncanny Dodge, Death Attack (DC 19)
Height 5' 1; Weight 125 lbs.; Hair Long, black; Skin Pale; Age 29; Patron Deity Nerull,

CR 12

Encounter Treasure

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Race keywords: Human
Class keywords: Assassin, Rogue
Sourcebooks: Dungeon Master's Guide, Player's Handbook, Player's Handbook II, Spell Compendium

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