Advanced Evolved Fighter Spawn of Kyuss
Spawn of Kyuss Undead 8/Fighter 2
CE Medium Undead
Darkvision 60'; Listen +0, Spot +5
Fear (40 ft. radius, Will DC 21)
14 (-1 Dex, +5 Natural), Touch 9, Flat-Footed 14
78 (10 HD); Fast Healing 14
Slam +14/+9 (1d6+10 plus worm and Kyuss' gift) or
Touch +13/+8 (0 plus worm)Ranged
Worm +5/+0 ranged touch (special)
Create Spawn, Fear Aura, Kyuss' Gift
1/day -- haste
(CL 8), confusion
(CL 8, Will save DC 20), hold monster
(CL 8, Will save DC 21)
Str 24, Dex 9, Con --, Int 8, Wis 11, Cha 22
Turn Resistance +6
Improved Intiative, Improved Toughness, Improved Turn Resistance, Lightning Reflexes, Toughness, Weapon Focus (Slam)
Hide +4, Intimidate +8, Jump +11, Listen +0, Move Silently +5, Search +0, Spot +5
Create Spawn (Su) --
If a spawn of Kyuss hits with a slam attack, as a free action, it may transfer a worm from its body to that of the target (it may also do this as a touch attack or have a worm leap as a ranged touch attack with a range of 10 feet). The worm is a Fine vermin with AC 10 and 1 hit point. During this time, the worm can be killed by normal damage or the touch of silver. On the spawn's next turn, the worm burrows into the flesh of its target (creatures with natural armor +5 or more are immune), making its way toward the brain and causing 1 hit point of damage per round until it reaches the brain 1d4+1 rounds later. When inside a victim, the worm can be destroyed by remove curse
(or spells that duplicate these effects); dispel evil
or neutralize poison
delays its progress for 10d6 minutes. These spells affect multiple worms within the same victim. Worms cannot survive outside of a host for more than 1 round. A DC 20 Heal check extracts the worm and kills it. Once the worm reaches the victim's brain, it inflicts 1d2 points of temporary Intelligence damage per round until it is destroyed or the victim reaches 0 Intelligence, at which point the host dies and rises as a spawn of Kyuss 1d6+4 rounds later. Small, Medium, and Large creatures become spawn of Kyuss as described above; smaller creatures quickly putrefy rather than become normal zombies. Spawn (and spawned zombies) are not under the control of their parent but usually follow after whatever spawn created them. Any creature that touches a spawn with an unarmed strike or other natural weapon is immediately attacked by 1d4 worms.
Curative Transformation (Ex) -- Remove curse
or remove disease
(or more powerful effects that duplicate these spells) transform a spawn of Kyuss into a normal zombie.
Fear Aura (Su) --
Continuous effect in a 40-ft. radius, as a fear
spell (panicked), Will negates DC 21. A creature that makes its save against the aura is immune to it for 24 hours. Caster level 7th. The DC is Charisma-based.
Kyuss' Gift (Su) --
Supernatural disease, incubation time 1 day, Fortitude DC 15. The disease deals 1d6 Constitution and 1d4 Wisdom damage per day, manifesting as rotting flesh and dementia. Healing magic has only half effect on the victim, though remove disease
cures it normally.