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Celestial Giant Bombardier Beetle (Summon Monster II)

Giant Bombardier Beetle
NG Medium Magical Beast (Augmented Vermin, Extraplanar)
Init +0; Senses Darkvision 60-ft; Listen +0, Spot +0
Languages Celestial

AC 16 (+6 natural), touch 10, flat-footed 16
hp 13 (2 HD)
SR 7
Resist Acid 5, Cold 5, Electricity 5
Fort +5, Ref 0, Will 0
Speed 30 ft
Melee Bite +2 (1d4+1)
Ranged Acid Spray
Base Atk +1; Grp +2
Atk Options Smite Evil, Acid Spray

Abilities Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 9
SQ vermin traits
Feats
Skills Listen +0, Spot +0
Smite evil (1/day): make a normal melee attack to deal 2 points extra damage against an evil foe.
Acid spray: When attacked or disturbed, the creature can release a 10-foot cone of acidic vapor once/round. Those within the cone must succeed on a DC 13 Fortitude save or take 1d4+2 points of acid damage. The save DC is Constitution-based.
Vermin Traits: Note that a celestial vermin (by virtue of gaining the celestial template) gains an Intelligence score of 3, and thus loses it's 'Mindless' quality. It is not immune to mind-affecting effects.

CR 2

Encounter Treasure

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Race keywords: Celestial, Celestial, Giant Bombardier Beetle, Giant Bombardier Beetle, Giant Bombardier Beetle, Celestial
Class keywords: Summon Monster II
Sourcebooks: Monster Manual

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