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Cleric of Moradin

Dwarf Cleric 1
LG Medium Humanoid (Dwarf)
Init -1; Senses Darkvision 60 ft.; Listen +2, Spot +2
Auras Good
Languages Dwarf, Common

AC 16, touch 9, flat-footed 16 (-1 Dex, +5 armor, +2 shield)
hp 10 (1 HD)
Fort +4, Ref -1, Will +4 +2 vs magic

Speed 20 ft.
Melee mwk warhammer +2 (1d8+1/x3)
Base Atk +0; Grp +1
Special Actions turn undead 4/day, turn air creatures 4/day, rebuke earth creatures 4/day
Spells prepared (CL 1st, 2nd for good spells)
1st (DC 13) - bless, entropic shield, protection from evilD
0 (DC 12) - detect magic, guidance, resistance
Domains: Earth, Good.

Abilities Str 12, Dex 8, Con 15, Int 10, Wis 15, Cha 12
SQ dwarf traits
Feats Martial Weapon Proficiency (Warhammer)
Skills Concentration +4, Heal +4, Knowledge (Religion) +3, Listen +2, Spot +2
Possessions Mwk breastplate, mwk warhammer, silver holy symbol

Patron Deity Moradin,

CR 1

Encounter Treasure

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Race keywords: Dwarf
Class keywords: Cleric, Cleric (Moradin)
Sourcebooks: Player's Handbook

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