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Duergar Wereboar Barbarian

Male Duergar Wereboar Barbarian 1
NE Medium Humanoid (Dwarf, Shapechanger)
Init +0; Senses Darkvision 120', low-light vision, Scent; Listen +6, Spot +6
Languages Common, Dwarf, Goblin, Undercommon

AC 21 (+2 Dex, +2 natural, +5 armour, +2 shield), touch 12, flat-footed 19
hp 53 (4 HD)
Immune Paralysis, Phantasms, Poison
Fort +9, Ref +5, Will +5 +2 versus spells and spell-like abilities
Weakness Dazzled by bright sunlight or within the radius of a Daylight spell
Speed 30'
Melee +7 Mwk battleaxe (1d8+3/ 20 x3), or
+6 greataxe (1d12+4/ 20 x3)
Ranged +5 javelin (1d6+3/ 20 x2)
Base Atk +3; Grp +6
Atk Options Power Attack
Special Actions Rage 1/day
Combat gear 2 potions of cure moderate wounds
Spell-Like Abilities 1/day: Enlarge person and Invisibility as Wiz 3; these abilities affect only the duergar wereboar barbarian and whatever it carries.

Abilities Str 16, Dex 14, Con 18, Int 10, Wis 14, Cha 6
SQ Stonecunning
Feats Alertness (B), Iron Will (B), Power Attack, Toughness (B)
Skills Climb +4, Handle Animal +2, Hide +4, Intimidate +2, Jump +4, Listen +6, Move silently +8, Spot +6, Swim +4
Possessions combat gear plus Masterwork chainmail, masterwork battleaxe, heavy steel shield, greataxe, 4 javelins, adventuring gear
Hybrid Form: In hybrid form, the duergar wereboar's statistics change as follows:
Medium Humanoid (Dwarf, Shapechanger)
Init +2
AC 27 (+2 Dex, +8 natural, +5 armour, +2 shield), touch 12, flat-footed 25
Fort +12
Spd 30'
Melee +9 Mwk battleaxe (1d8+5/ 20 x3) and bite +3 (1d6+2+Curse of lychantropy), or
+8 greataxe (1d12+7/ 20 x3), or
+5 javelin (1d6+5)
Grp +8
Atk Options: Power Attack
Abilities Str 20, Con 24
SQ As dwarf form, but also gains DR 10/silver
Skills: Climb +6, Jump +6, Swim +6
Boar form: In boar form, its statistics change as follows:
Medium Humanoid (Dwarf, Shapechanger)
Init +2
AC 20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Fort +12
Spd 40'
Melee gore +8 (1d8+5+Curse of lychantropy)
Space 5 ft.; Reach 5'
Grp +8
Abilities Str 20, Con 24
SQ As dwarf form, but also gains DR 10/silver
Skills: Climb +6, Jump +6, Swim +6
Boar Empathy: Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.
Curse of Lycanthropy: Any humanoid or giant hit by the wereboar’s gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Ferocity:A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Illiteracy: The duergar wereboar barbarian cannot read or write.
Rage When raging, the duergar wereboar barbarian's characteristics change to:
AC 25 (+2 Dex, +8 natural, +5 armour, +2 shield, -2 rage), touch 10, flat-footed 23
hp 61 (4 HD)
Fort +14, Will +7
Melee +11 Mwk battleaxe (1d8+7/ 20 x3) and bite +5 (1d6+3+Curse of lychantropy), or
+10 greataxe (1d12+10/ 20 x3), or
Grp +10
Abilities Str 24, Con 28
Jump +8, Climb +8, Swim +8
The duergar wereboar barbarian's rage lasts for 12 rounds, after which he becomes fatigued.

Height 4' 4"; Weight 220 lbs.; Hair White beard; Skin Grey; Eyes Bloodshot blue; Age 60; Patron Deity Erythnul,

CR 5

Encounter Treasure

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Race keywords: Duergar, Duergar Wereboar, Wereboar, Wereboar, Duergar
Class keywords: Barbarian
Sourcebooks: Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster

 

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