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Celestial Monstrous Scorpion, Medium

Monstrous Scorpion
NG Medium Magical Beast (extraplanar)
Init +0; Senses Darkvision 60; Listen +0, Spot +4

AC 14 (+4 natural), touch 10, flat-footed 14
hp 13 (2 HD)
SR 7
Resist Acid, Cold and Electricity 5
Fort +5, Ref 0, Will 0
Speed 40
Melee 2 Claws +2 (1d4+1) and Sting -3 (1d4 plus poison)
Base Atk +1; Grp +2
Atk Options Smite Evil 1/day (+2 damage)

Abilities Str 13, Dex 10, Con 14, Int 3, Wis 10, Cha 2
Skills Climb +5, Hide +4, Listen +0, Spot +4
Constrict: A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab: To use this ability, a monstrous scorpion must hit with a claw attack.
Poison: Fortitude DC 13, initial and secondary damage 1d3 Con. The save DC is Constitution-based.

CR 1

Encounter Treasure

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Race keywords: Celestial, Celestial, Monstrous Scorpion, Monstrous Scorpion, Monstrous Scorpion, Celestial
Class keywords:
Sourcebooks: Monster Manual

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