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Fiendish Kraken

Fiendish Kraken
NE Gargantuan Magical Beat (Aquatic, Extraplanar)
Init +4; Senses Darkvision 60 ft., Low-Light Vision; Listen +30, Spot +30
Languages Common, Aquan

AC 20, touch 6, flat-footed 20; -4 size, +14 natural
hp 290 (20 HD); DR 10/magic
SR 25
Resist Fire 10, Cold 10
Fort +21, Ref +12, Will +13
Speed Swim 20 ft.
Melee 2 tentacles +28 (2d8+12/19-20) and 6 arms +23 (1d6+6) and bite +23 (4d6+6)
Space/Reach 20 ft./15 ft. (60 ft. with tentacle, 30 ft. with arm)
Base Atk +20; Grp +44
Atk Options Blind Fight, Improved Trip, Improved Grab, Constrict (2d8+12 tentacle or 1d6+6 arm), Smite Good 1/day (+20 dmg)
Def Options Ink Cloud, Combat Expertise
Special Actions Jet
Spell-Like Abilities CL 9
control weather 1/day
control winds 1/day
dominate animal(DC 18) 1/day
resist energy 1/day

Abilities Str 34, Dex 10, Con 29, Int 21, Wis 20, Cha 20
Feats Alertness, Blind-Fight, Combat Expertise, Improved Critical (tentacle), Improved Initiative, Improved Trip, Iron Will
Skills Concentration +21, Diplomacy +7, Hide +0, Intimidate +16, Knowledge (geography) +17, Knowledge (nature) +16, Listen +30, Search +28, Sense Motive +17, Spot +30, Survival +5 (+7 following tracks), Swim +20, Use Magic Device +16

CR 14

Encounter Treasure

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Race keywords: Fiendish, Fiendish Kraken, Kraken, Kraken, Fiendish
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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