Fiendish Squid (Summon Monster II)
LE Medium Magical Beast (Augmented Animal, Extraplanar)
Darkvision 60', Low-light vision; Listen +7, Spot +7
16 (Dex, +3 natural), flat-footed 13, touch 13
13 (3 HD)
Cold 5, Fire 5
Swim 60 ft
Arms +4 (no damage) and Bite -1 (1d6+1)
Improved grab, Smite good (1/day)
Ink Cloud, Jet
Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2
SQ Ink Cloud
: once/minute as a free action, a squid can release a 10' high, 10' wide, and 10' long cloud of jet-black ink. The cloud provides total concealment, all vision in the cloud is obscured.
: a squid can jet backward once per round as a full-round action, at a speed of 240 ft. It must move in a straight line, and does not provoke attacks of opportunity while jetting.
Listen +7, Spot +7, Swim +10
: (1/day): make a normal melee attack to deal 3 points extra damage against a good foe.
: To use this ability a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.