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Fiendish Squid (Summon Monster II)

Squid
LE Medium Magical Beast (Augmented Animal, Extraplanar)
Init +3; Senses Darkvision 60', Low-light vision; Listen +7, Spot +7
Auras evil
Languages infernal

AC 16 (Dex, +3 natural), flat-footed 13, touch 13
hp 13 (3 HD)
SR 8
Resist Cold 5, Fire 5
Fort +3, Ref +6, Will +2
Speed Swim 60 ft
Melee Arms +4 (no damage) and Bite -1 (1d6+1)
Base Atk +2; Grp +8
Atk Options Improved grab, Smite good (1/day)
Def Options Ink Cloud, Jet

Abilities Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2
SQ Ink Cloud: once/minute as a free action, a squid can release a 10' high, 10' wide, and 10' long cloud of jet-black ink. The cloud provides total concealment, all vision in the cloud is obscured.
Jet: a squid can jet backward once per round as a full-round action, at a speed of 240 ft. It must move in a straight line, and does not provoke attacks of opportunity while jetting.
Feats Alertness, Endurance
Skills Listen +7, Spot +7, Swim +10
Smite Good: (1/day): make a normal melee attack to deal 3 points extra damage against a good foe.
Improved Grab: To use this ability a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.

CR 1

Encounter Treasure

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Race keywords: Fiendish, Fiendish Squid, Squid, Squid, Fiendish
Class keywords: Summon Monster II
Sourcebooks: Monster Manual

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