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Charnel House Necromancer (Dagger Guild)

Male Human Necromancer 7
NE Medium Humanoid
Init +6; Senses Listen +1 (+3 with familiar), Spot +1 (+3 with familiar)
Languages Common, Abyssal, Infernal

AC AC 17 (Dex, Ring of Protection +1, Mage Armor), Flatfooted 15, Touch 13
hp 19 (7 HD)
Fort +5, Ref +5, Will +7
Speed 30 feet
Ranged Mwk Dagger +6 (1d4-1)
Melee Mwk Dagger +3 (1d4-1)
Base Atk +3; Grp +2
Atk Options Spells, Point Blank Shot
Def Options Spells
Combat gear Ring of Protection +1, Wand of Shield (Charges: 12) (180 gp), Scrolls of False Life (150 gp), Summon Undead IV (700 gp), and Spectral Hand (150 gp), Potion of Cure Moderate Wounds (300 gp)
Spells prepared Necromancer Spells Prepared
4th (2/day, DC 17/19 for Necromancy) -- Animate Dead* (s), Dimension Door.
3rd (4/day, DC 16/18 for Necromancy) -- Dispel Magic, Nondetection, Summon Undead III, Vampiric Touch* (s)
2nd (5/day, DC 15/17 for Necromancy) -- Blindness/Deafness*, Cloud of Knives, Ice Knife, Melf`s Acid Arrow, Spectral Hand* (s)
1st (6/day, DC 14/16 for Necromancy) -- Cause Fear* (s), Chill Touch*, Ice Dagger, Mage Armor (already cast), Magic Missile, Ray of Enfeeblement*
0 (5/day, DC 13/15 for Necromancy) -- Acid Splash, Detect Magic, Disrupt Undead* (s), Mage Hand, Prestidigitation
* Necromancy spell; opposed schools are Enchantment and Illusion; (s) bonus school spell prepared.

Abilities Str 8, Dex 14, Con 10, Int 16, Wis 12, Cha 13
SQ Familiar: The charnel house Necromancer has a Rat familiar, which grants him Alertness when nearby, and a +2 bonus on Fortitude saves (included above)
Feats Alertness (if familiar nearby), Craft Wand, Greater Spell Focus: Necromancy, Improved Initiative, Point Blank Shot, Scribe Scroll, Spell Focus: Necromancy
Skills Diplomacy +3, Gather Information +3, Heal +6, Knowledge (Arcana) +13, Knowledge (Local) +8, Knowledge (Nobility and Royalty) +7, Knowledge (Religion) +8, Listen +1 (+3 with familiar), Profession (Undertaker) +11, Spellcraft +15, Spot +1 (+3 with familiar)
Possessions combat gear plus Cloak of Resistance +1, 18 gp.
Spellbook Necromancer spellbook
4th -- All prepared spells, plus Globe of Invulnerability, Lesser, Summon Undead IV
3rd -- All prepared spells, plus Lightning Bolt, Magic Circle against Good
2nd -- All prepared spells, plus Command Undead, False Life, Summon Undead II
1st -- All prepared spells, plus Orb of Acid, Lesser, Shield, Summon Undead I
0 -- All PHB Cantrips except Illusion and Enchantment (opposed schools)

Height 5' 7; Weight 174 lbs.; Hair Dirty blond; Skin Sallow; Age 27; Patron Deity Wee Jas,

CR 7

Encounter Treasure

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Race keywords: Human
Class keywords: Necromancer, Wizard
Sourcebooks: Dungeon Master's Guide, Player's Handbook, Player's Handbook II, Spell Compendium

— Contributed by Guild Lieutenant Guildmaster

 

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