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Decoy ogre zombie

Ogre
NE Large Undead
Init -2; Senses Darkvision 60'; Listen +0, Spot +0
Auras Moderate evil
Languages Understands simple commands in Giant, but does not speak

AC 26 (-1 size, -2 Dex, +8 natural, +9 armour, +2 shield), touch 7, flat-footed 26
hp 55 (8 HD); DR 5/slashing
Immune Undead immunities
Fort +2, Ref 0, Will +6
Speed 30' in armour, can't run
Melee -2 cursed greatsword +8 (2d6+4/ 19-20 x2 - Medium-sized weapon used 1-H)
Ranged +1 javelin (1d8+6/ 20 x2)
Space/Reach 10-ft/10-ft
Base Atk +4; Grp +14
Combat gear Armor of rage - all opponents get a +1 morale bonus on attack rolls

Abilities Str 23, Dex 6, Con -, Int -, Wis 10, Cha 1
SQ Single Actions Only: Zombies have poor reflexes and can perform only a single move action or attack action each round. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge.


Feats Toughness
Skills Listen +0, Spot +0
Possessions combat gear plus Armor of rage, -2 cursed greatsword, masterwork heavy steel shield, 4 javelins

Height 10'; Weight 600 lbs.; Hair Black; Skin Grey;

CR 3

Encounter Treasure

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Race keywords: Ogre, Ogre Zombie, Zombie, Zombie, Ogre
Class keywords:
Sourcebooks: Monster Manual

— Contributed by Guild Lieutenant Guildmaster

 

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