Doppelganger Rogue 2
Doppelganger Monstrous Humanoid 4/Rogue 2
LE Medium Monstrous Humanoid (Shapechanger)
Init +7;
Senses Darkvision 60'; Listen +7, Spot +8
Languages Common, Draconic, Undercommon, Dwarven, Elven, Abyssal
AC 21
hp 44 (6 HD)
Immune Immunity to
sleep and Charm effects
Fort +3,
Ref +12,
Will +6
Evasion
Speed 30 ft.
Melee Mwk Short Sword +7 (1d6+1 / 19-20 x2) or
Slam +6 (1d6+1)
Ranged Light Crossbow +8 (1d8 / 19-20 x 2)
Base Atk +5;
Grp +6
Atk Options Sneak Attack +1d6
Def Options Evasion, Dodge
Special Actions Detect Thoughts
Combat gear Mwk Short Sword, Light Crossbow, Potion of
cure light wounds x2, Potion of
resist acid (3rd lvl caster), Potion of
resist fire (3rd lvl caster)
Spell-Like Abilities Detect Thoughts
Change Shape
Abilities Str 12, Dex 16, Con 15, Int 20, Wis 14, Cha 12
SQ Change Shape
Feats Dodge, Improved Initiative, Lightning Reflexes
Skills Appraise +7, Balance +4, Bluff +12, Climb +3, Decipher Script +6, Diplomacy +11, Disable Device +7, Disguise +21, Escape Artist +6, Forgery +6, Gather Information +4, Hide +6, Intimidate +9, Knowledge (Local) +7, Listen +7, Move Silently +5, Open Lock +4, Search +7, Sense Motive +8, Spot +8
Possessions combat gear plus +1 glamered studded leather armor
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A
true seeing spell or ability reveals its natural form.
Height 6';
Weight 180 lbs.;