DM Tools

No Prep Time, No Problem!

Doppelganger Rogue 2

Doppelganger Monstrous Humanoid 4/Rogue 2
LE Medium Monstrous Humanoid (Shapechanger)
Init +7; Senses Darkvision 60'; Listen +7, Spot +8
Languages Common, Draconic, Undercommon, Dwarven, Elven, Abyssal

AC 21
hp 44 (6 HD)
Immune Immunity to sleep and Charm effects
Fort +3, Ref +12, Will +6 Evasion

Speed 30 ft.
Melee Mwk Short Sword +7 (1d6+1 / 19-20 x2) or
Slam +6 (1d6+1)
Ranged Light Crossbow +8 (1d8 / 19-20 x 2)
Base Atk +5; Grp +6
Atk Options Sneak Attack +1d6
Def Options Evasion, Dodge
Special Actions Detect Thoughts
Combat gear Mwk Short Sword, Light Crossbow, Potion of cure light wounds x2, Potion of resist acid (3rd lvl caster), Potion of resist fire (3rd lvl caster)
Spell-Like Abilities Detect Thoughts
Change Shape

Abilities Str 12, Dex 16, Con 15, Int 20, Wis 14, Cha 12
SQ Change Shape
Feats Dodge, Improved Initiative, Lightning Reflexes
Skills Appraise +7, Balance +4, Bluff +12, Climb +3, Decipher Script +6, Diplomacy +11, Disable Device +7, Disguise +21, Escape Artist +6, Forgery +6, Gather Information +4, Hide +6, Intimidate +9, Knowledge (Local) +7, Listen +7, Move Silently +5, Open Lock +4, Search +7, Sense Motive +8, Spot +8
Possessions combat gear plus +1 glamered studded leather armor
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.
Height 6'; Weight 180 lbs.;

CR 5

Encounter Treasure

Show / Hide Random Traits


Race keywords: Doppelganger
Class keywords: Rogue
Sourcebooks: Dungeon Master's Guide, Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


All public stat blocks are free for personal use - do not use in commercial products.

Site coding copyright © Liz Courts, stat blocks © of their contributors, and source materials © of their publisher(s).

Legal Information