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Doppelganger Fighter 4

Doppelganger Monstrous Humanoid 4/Fighter 4
NE Medium Monstrous Humanoid (Shapechanger)
Init +8; Senses Darkvision 60'; Listen +8, Spot +8
Languages Common, Dwarven, Elven, Undercommon

AC 22 (+8 armor, +4 natural); Touch 10, Flat-Footed 22
hp 79 (8 HD); DR 3/Piercing, 25% chance to negate a critical hit or sneak attack damage
Immune Immunity to sleep and Charm effects
Fort +10, Ref +9, Will +7
Speed 20 ft. (30 ft. out of armor)
Melee +1 Fever Iron Longsword +13/+8 (1d8+6+1 fire / 18-20 x2) or
Slam +11/+6 (1d6+3)
Base Atk +8; Grp +10
Atk Options Power Attack
Def Options Dodge, Mobility
Special Actions Detect Thoughts, Change Shape
Combat gear +1 Fever Iron Longsword, Potion of cure light wounds (5th lvl caster), Potion of aid (3rd lvl caster)

Abilities Str 16, Dex 18, Con 20, Int 16, Wis 14, Cha 10
SQ Change Shape, Detect Thoughts
Feats Dodge, Improved Intiative, Mobility, Power Attack, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Skills Balance -2, Bluff +9, Climb -2, Diplomacy +6, Disguise +18, Escape Artist -2, Hide -2, Intimidate +11, Jump -5, Listen +8, Move Silently -2, Ride +6, Search +5, Sense Motive +6, Spot +8, Swim -8
Possessions combat gear plus Helm of Glorious Recovery, Gloves of Ogre Power, +1 Glamered Half-Plate Impact Armor of Light Fortification
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.
Height 6'; Weight 180 lbs.;

CR 7

Encounter Treasure

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Race keywords: Doppelganger
Class keywords: Fighter
Sourcebooks: Dungeon Master's Guide, Eberron: Magic of Eberron, Forgotten Realms: Magic of Faerun, Miniatures Handbook, Monster Manual, Player's Handbook

— Contributed by Guild Lieutenant Guildmaster


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