Doppelganger Fighter Rogue
Doppelganger Monstrous Humanoid 4/Fighter 2/Rogue 3
NE Medium Monstrous Humanoid (Shapechanger)
Init +6;
Senses Darkvision 60'; Listen +9, Spot +10
Languages Common, Undercommon, Elven
AC 21 (+5 Armor, +2 Dex, +4 Natural); Touch 12, Flat-Footed 19
hp 52 (9 HD)
Immune Immunity to
sleep and Charm effects
Fort +7,
Ref +10,
Will +10
Evasion
Speed 30 ft.
Melee +1 Short Sword +14/+9 (1d6+5 / 19-20 x2) or
Slam +12/+7 (1d6+4) or
Dagger +12/+7 (1d4+4 / 19-20 x2)
Ranged Light Crossbow +10 (1d8 / 19-20 x2)
Base Atk +8;
Grp +12
Atk Options Spring Attack
Def Options Combat Expertise, Dodge, Mobility
Special Actions Change Shape, Detect Thoughts
Combat gear Dagger, +1 Short Sword, Light Crossbow, Potion of
cure moderate wounds, Potion of
invisibility
Abilities Str 18, Dex 14, Con 12, Int 14, Wis 18, Cha 16
SQ Change Shape, Detect Thoughts
Feats Alertness, Combat Expertise, Dodge, Improved Initiative, Mobility, Spring Attack, Weapon Focus (Short Sword)
Skills Balance +3, Bluff +12, Climb +6, Decipher Script +4, Diplomacy +12, Disable Device +5, Disguise +22, Escape Artist +4, Forgery +4, Gather Information +6, Intimidate +11, Jump +6, Knowledge (Local) +4, Listen +9, Search +4, Sense Motive +9, Spot +10
Possessions combat gear plus Cloak of Resistance +1, +2 Glamered Studded Leather Armor
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A
true seeing spell or ability reveals its natural form.
Height 6';
Weight 180 lbs.;