Pseudonatural Giant Octopus
N Large Outsider (Aquatic)
Low-Light Vision; Listen +4, Spot +6
18 (-1 Size, +2 Dex, +7 Natural); Touch 11, Flat-Footed 16
47 (8 HD); DR 5/magic
Acid Resistance 10, Electricity Resistance 10
20 ft., Swim 30 ft.
8 tentacles +10 (1d4+5) and bite +5 (1d8+2)
10 ft. x 10 ft./10 ft. (20 ft. with tentacles)
Improved Grab, Constrict, True Strike 1/day
Ink Cloud, Jet, Alternate Form
Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3
Alertness, Skill Focus (Hide), Toughness
Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13
Constrict (Ex) --
A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex) --
To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex) --
A giant octopus can emit a cloud of jet-black ink 20 feet hight by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex) --
A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
True Strike (Su) --
Once per day, a pseudonatural creature can gain a +20 insight bonus on a single attack roll. In addition, the creature suffers no miss chance against a target that has concealment or total concealment when making this attack.
Alternate Form (Su) --
As a standard action, a pseudonatural creature can take the form of a grotesque, tentacled mass (or another appropriately gruesome form, as determined by the DM). Despite the alien appearance, its abilities remain unchanged. Other creatures receive a -1 morale penalty on their attack rolls against a pseudonatural creature when it is in this alternate form.