Doppelganger Cleric 4
Doppelganger Monstrous Humanoid 4/Cleric 4
NE Medium Monstrous Humanoid (Shapechanger)
Init +6;
Senses Darkvision 60'; Listen +8, Spot +8
Auras Evil
Languages Common, Elven
AC 25 (+7 Armor, +2 Dex, +4 Natural, +2 Deflection); Touch 14, Flat-Footed 23
hp 73 (8 HD); Divine Vigor, Light Fortification (25% chance to negate critical hit or sneak attack damage)
Immune Immunity to
sleep and Charm effects
Fort +8,
Ref +7,
Will +13
+1 resistance bonus to saves vs. spells and spell-like abilities of undead
Speed 20 ft., 30 ft. without armor, +10 ft. Divine Vigor
Melee +1 Scimitar of Spell Storing +11/+6 (1d6+4 / 18-20 x2) or
Slam +10/+5 (1d6+3)
Base Atk +7;
Grp +10
Atk Options Spell Storing Scimitar (currently hold
cause moderate wounds 2d8+4)
Special Actions Rebuke Undead
Combat gear +1 Scimitar of Spell Storing, Potion of
conviction (1st lvl caster), Potion of
divine favor (1st lvl caster), Wand of
panacea (10th lvl caster -- 8 charges)
Spells prepared CL 2; Artifice and Trickery Domains (marked with *)
2nd lvl (DC 17) --
invisibility*, hold person, spiritual weapon, curse of ill fortune
1st lvl (DC 16) --
animate rope*, entropic shield, incite, bane, cure light wounds, inhibit
0 lvl (DC 15) --
cure minor wounds, detect magic, read magic, virtue, guidance
Spontaneous casting of inflict spells
Abilities Str 16, Dex 14, Con 16, Int 12, Wis 20, Cha 16
SQ Detect Thoughts, Change Shape
Feats Divine Vigor, Improved Initiative, Martial Weapon Proficiency (Scimitar)
Skills Bluff +12, Concentration +4, Diplomacy +9, Disguise +21, Heal +6, Hide +0, Intimidate +8, Knowledge (Arcana) +2, Knowledge (Religion) +3, Knowledge (The Planes) +2, Listen +8, Sense Motive +8, Spellcraft +2, Spot +8
Possessions combat gear plus Ring of Armor +2 (Light), +2 Glamered Purple Mournlode Breastplate Armor
Detect Thoughts (Su) -- A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma based.
Change Shape (Su) -- A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A
true seeing spell or ability reveals its natural form.
Height 6';
Weight 180 lbs.;
Patron Deity The Traveller,