Mummy Favored Soul
Male mummified human Favored Soul 12
LE Medium undead
Init +5;
Senses darkvision 60 ft; Bluff +18, Bluff +18
Auras despair
Languages Infernal, Common
AC 33 (+10 natural, +6 armor, +2 ring, +1 Dex, +4 shield of faith*),
hp 81 (12 HD); DR 5/-
Immune undead traits;
SR 24
Resist cold 10, fire 10, acid 30*
Fort +11,
Ref +11,
Will +18
Weakness fire (+50% more damage)
Speed 20 ft
Melee Melee slam +14** (1d8+5 plus mummy rot; Fort DC 22) or
Melee +2 spiked gauntlet +16/+13** (1d4+7/x2) or
Melee +2 spiked gauntlet +16** (1d4+7/x2) and +6** Slam (1d8+5 plus mummy rot; Fort DC 22)
**Gains additional +3 to attack and damage when divine favor is cast
Base Atk +9;
Grp +14
Atk Options paralysis, mummy rot, spells
Spells known (CL 12th, ranged touch +10)
6th (4/day)— create undead, greater glyph of warding, harm (120 points damage, Will DC 21)
5th (6/day)—flame strike (12d6, Ref DC 20), greater command (Will DC 20), slay living (Fort DC 20), spell resistance*
4th (7/day)—air walk, freedom of movement*, poison (Fort DC 19), sending, tongues
3rd (7/day)—bestow curse (DC 18), cure serious wounds, dispel magic, searing light, speak with dead
2nd (8/day)—bull’s strength*, cure moderate wounds, hold person (DC 17), resist energy*, silence (DC 17), spiritual weapon
1st (8/day)—command (DC 16), cure light wounds, divine favor*, obscuring mist, sanctuary*, shield of faith*
0th (6/day)—create water, cure minor wounds, detect magic, detect poison, guidance, light, mending, purify food and drink, read magic
*These are spells that he casts before entering combat and have been figured into his stats above
Abilities Str 21, Dex 15, Con--, Int 13, Wis 20, Cha 22
Feats Combat Casting, Improved Initiative, Improved Paralysis, Iron Will, Persuasive, Skill Focus (Bluff), Weapon Focus (spiked gauntlet), Weapon Specialization (spiked gauntlet)
Skills Bluff +18, Concentration +15, Diplomacy +9, Intimidate +11, Sense Motive +19, Spellcraft +14
Possessions +2 banded mail (4,400 gp), +2 spiked gauntlet (8, 305), periapt of Wisdom +2 (4,000 gp), cloak of resistance +2 (4,000 gp), ring of protection +2 (8,000)
Despair (Su): The mere sight of Vestrilar is enough to force the viewer to make a DC 26 Will save or be paralyzed for 1d4 rounds.
Mummy Rot (Su): Supernatural disease—natural weapon, Fort save DC 22, incubation period 1 minute; damage 1d6 Con and 1d6 Cha
Height 5' 5;
Weight 103 lbs.;
Hair none;
Skin musty;
Age 423;