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Aboleth Chronomancer

Male Aboleth Seer 18/Wizard 18
LE Huge Aberration (Aquatic, Psionic)
Init +1; Senses Darkvision 60-ft; Listen +21, Spot +20
Languages Aboleth, Undercommon, Aquan, Common, Drow, Abyssal, Infernal, Duergar, Terran, Elven

AC 22, touch 9, flat-footed 21 (-2 size, 1 Dex, 7 natural, 6 armor)
hp 213 (44 HD)
Fort +21, Ref +17, Will +30
Speed 10-ft (2 sq), swim 60-ft
Melee tentacle +30 (1d6+8 plus slime) or
4 tentacles +30 (1d6+8 plus slime)
Space/Reach 15-ft/10-ft
Base Atk +24; Grp +40
Atk Options psi-like abilities, slime, Wounding Attack
Def Options contingency (indomitability; lose ¼ hp in a single strike), contingency (teleport; becomes unconscious or below 0 hp)
Spells prepared (CL 18th):
9th (DC 25) - foresight, undermaster
8th (DC 24) - enhanced orb of force, quickenedforce missles, temporal stasis
7th (DC 23) - heightened hold monster, spell turning, stilled silenced reciprocal gyre
6th (DC 22) - empowered ice storm, legend lore, Mordenkainen's lucubration, probe thoughts, stilled silenced contagion
5th (DC 21) - contact other plane, maximized scorching ray, mind fog, prying eyes, temporal repair¹
4th (DC 20) - confusion, know vulnerabilities, phantasmal killer, temporal jolt¹, time shield¹
3rd (DC 19) - aging touch¹, displacement, greater mage armor*, tongues, unluck
2nd (DC 18) - baleful transposition, balor nimbus, greater alarm*, see invisibility, spider climb, web
1st (DC 17) - accelerated movement, blood wind, expeditious retreat, skillful moment¹, ventriloquism, wings of the sea
0 (DC 16) - amanuensis, dancing lights, ghost sound, sonic snap
* - Already cast.
¹ - Dragon Magazine: 350
Power Points 334
Powers Known (ML 18th):
9th (DC 25) - affinity field, metafaculty
8th (DC 24) - greater psionic teleport, hypercognition, true metabolism
7th (DC 23) - divert teleport, energy wave, fate of one, ultrablast
6th (DC 22) - fuse flesh, greater precognition, mass cloud mind, temporal acceleration
5th (DC 21) - clairtangent hand, incarnate, psionic plane shift, psionic true seeing
4th (DC 20) - anchored navigation, correspond, psionic divination, trace teleport
3rd (DC 19) - energy retort, escape detection, telekinetic thrust, time hop
2nd (DC 18) - cloud mind, mental disruption, object reading, psionic levitate
1st (DC 17) - defensive precognition, destiny dissonance, offensive precognition, offensive prescience
Psi-Like Abilities ML 13th (saves Cha-based):
At will - disable (30-ft cone, 12 HD, DC 21*), false sensory input (5 targets, DC 17*), mental disruption (20-ft radius, DC 19*), mindlink (unwilling, nine targets, DC 15*), psionic levitate
3/day - psionic dominate (any target, 24 hrs, DC 21*), thought shield (PR 21, 3-rds*)
1/day (DC 18) - psionic modify memory, remote viewing, wall of ectoplasm
ML 7th (saves Cha-based):
3/day (DC 18) - ego whip (2d4*), id insinuation (3 targets*)
*Includes augmentation.

Abilities Str 26, Dex 12, Con 20, Int 22, Wis 18, Cha 18
SQ Aquatic subtype, discipline (clairsentience), mucus cloud, summon familiar
Feats Alertness, Chain Power, Combat Manifestation, Empower Spell, Enhance Spell, Extend Power, Greater Psionic Endowment, Heighten SpellB, Iron Will, Maximize Spell, Multispell, Narrow Mind, Psionic Endowment, Psionic Meditation, Quicken Power, Quicken Spell, Scribe ScrollB, Scribe Tattoo, Silent SpellB, Skill Focus (Knowledge {psionics}), Spontaneous Spell (maximized resonating bolt), Still SpellB, Twin Power, Wounding Attack
Skills Concentration +49, Craft (alchemy) +22, Decipher Script +22, Gather Information +27, Knowledge (arcana) +51, Knowledge (planes) +14, Knowledge (psionics) +43, Listen +21, Psicraft +28, Speak Language (7), Spellcraft +32, Spot +20, Swim +8
Possessions (Not listed - the aboleth favors divination devices and a wealth of information about time travel and related subjects. The aboleth isn't one to keep unnecessary items around, usually trading them for more information about his obsession. The DM should focus on gems, art items, and books for his wealth. It is possible that the aboleth would have acquired several psionic and magical artifacts in his studies, but knowing their value, would not have traded them. Quality over quantity.)
Spellbook Consider the aboleth chronomancer to have access to all spells in the Player's Handbook and the Spell Compendium.
Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortitude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortitude save continues the effect for another 3 hours. The save DC is Constitution-based.
Slime (Ex): A blow from an aboleth’s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortitude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature’s natural armor bonus by 1 (but never to less than 0). The save DC is Constitution-based.
A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.
Skills: An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Hair None; Skin Many tattoos; Eyes Red;

CR 43

Encounter Treasure

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Race keywords: Aboleth
Class keywords: Psion, Psion, Seer, Seer, Wizard
Sourcebooks: Dragon Magazine: 350, Epic Level Handbook, Expanded Psionics Handbook, Monster Manual, Spell Compendium

— Contributed by Lilith

 

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