My Little Half-Farspawn Pony
Half-Farspawn Pony
CE Medium Outsider (Native)
Init +2;
Senses blindsight 60-ft, low-light vision, scent; Listen +7, Spot +7
Languages None
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 17 (2 HD); 5/magic
Immune poison;
SR 12
Resist acid 10, electricity 10
Fort +7,
Ref +5,
Will +2
Speed 40-ft (8 sq)
Melee Hoof -2 (1d3) or
2 hooves -2 (1d3) or
2 Tentacles +3 (1d4)
Space/Reach 5-ft/5-ft
Base Atk +1;
Grp +2
Special Actions change shape, true strike 1/day
Abilities Str 15, Dex 15, Con 18, Int 2, Wis 15, Cha 6
SQ half-farspawn traits
Feats Endurance
Skills Listen +7, Spot +7
Change Shape (Su): As a standard action, a half-farspawn pony can take the form of a grotesque, tentacled mass. This ability functions as described for the change shape ability in the
Monster Manual, with the following exceptions:
- The creature's movement mode doesn't change.
- The creature retains its tentacle attack, and gains two additional tentacle attacks when making a full attack.
- The creature becomes amorphous. It cannot be flanked and is not subject to extra damage from critical hits.
- Creatures native to the Material Plane take a -1 more penalty on attack rolls against a half-farspawn pony in its amorphous form.
Half-Farspawn traits: The half-farspawn pony's natural weapons are treated as magic weapons for the purpose of overcoming DR.
True Strike (Su): 1/day, the half-farspawn pony can make a normal attack with a +20 insight bonus on a single attack roll. The half-farspawn pony is not affected by the miss chance that applies to attacks against a concealed target.